/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.h | 61 void LoadFile(BASE_NS::string_view uri, const bool forceReload); 65 BASE_NS::string_view currentPath, const CORE_NS::IDirectory::Entry& entry, const bool forceReload); 76 RenderHandleReference CreateComputeShader(const ShaderDataLoader& dataLoader, const bool forceReload); 77 RenderHandleReference CreateGraphicsShader(const ShaderDataLoader& dataLoader, const bool forceReload); 78 RenderHandleReference CreateShader(const ShaderDataLoader& dataLoader, const bool forceReload);
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H A D | shader_loader.cpp | 128 void ShaderLoader::LoadFile(const string_view uri, const bool forceReload) in LoadFile() argument 138 HandleShaderFile(uri, entry, forceReload); in LoadFile() 161 const string_view fullFileName, const IDirectory::Entry& entry, const bool forceReload) in HandleShaderFile() 167 auto const handle = CreateShader(loader, forceReload); in HandleShaderFile() 307 RenderHandleReference ShaderLoader::CreateComputeShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateComputeShader() argument 314 if (!forceReload) { in CreateComputeShader() 369 RenderHandleReference ShaderLoader::CreateGraphicsShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateGraphicsShader() argument 376 uint32_t vertIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(vertexShader); in CreateGraphicsShader() 383 uint32_t fragIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(fragmentShader); in CreateGraphicsShader() 439 RenderHandleReference ShaderLoader::CreateShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateShader() argument 160 HandleShaderFile( const string_view fullFileName, const IDirectory::Entry& entry, const bool forceReload) HandleShaderFile() argument [all...] |
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | ecs_asset_manager.cpp | 48 string_view contextUri, bool forceReload) override; 158 IEcs& ecs, string_view cacheUri, string_view uri, string_view contextUri, bool forceReload) in LoadAssetToCache() 164 if (!forceReload) { in LoadAssetToCache() 157 LoadAssetToCache( IEcs& ecs, string_view cacheUri, string_view uri, string_view contextUri, bool forceReload) LoadAssetToCache() argument
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | asset_manager.cpp | 119 IEcs& ecs, string_view cacheUri, string_view uri, string_view contextUri, bool active, bool forceReload) in LoadAssetToCache() 125 if (!forceReload) { in LoadAssetToCache() 118 LoadAssetToCache( IEcs& ecs, string_view cacheUri, string_view uri, string_view contextUri, bool active, bool forceReload) LoadAssetToCache() argument
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H A D | asset_manager.h | 46 BASE_NS::string_view contextUri, bool active, bool forceReload) override;
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/ |
H A D | intf_ecs_asset_manager.h | 50 string_view uri, string_view contextUri, bool active, bool forceReload) = 0;
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_asset_manager.h | 59 BASE_NS::string_view uri, BASE_NS::string_view contextUri, bool active, bool forceReload) = 0;
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/foundation/arkui/napi/interfaces/inner_api/cjffi/ark_interop/ |
H A D | ark_interop_engine.cpp | 204 bool ARKTS_LoadEntryFromAbc(ARKTS_Engine engine, const char* filePath, const char* entryPoint, bool forceReload) in ARKTS_LoadEntryFromAbc() argument 210 if (!forceReload) { in ARKTS_LoadEntryFromAbc()
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H A D | ark_interop_napi.h | 165 bool forceReload);
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