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Searched refs:forceFlush (Results 1 - 4 of 4) sorted by relevance

/foundation/window/window_manager/window_scene/session_manager/include/
H A Dscene_input_manager.h36 void FlushDisplayInfoToMMI(const bool forceFlush = false);
H A Dscene_session_manager.h387 void FlushWindowInfoToMMI(const bool forceFlush = false);
/foundation/window/window_manager/window_scene/session_manager/src/
H A Dscene_input_manager.cpp520 void SceneInputManager::FlushDisplayInfoToMMI(const bool forceFlush) in FlushDisplayInfoToMMI() argument
522 auto task = [this, forceFlush]() { in FlushDisplayInfoToMMI()
536 if (!forceFlush && !CheckNeedUpdate(displayInfos, windowInfoList)) { in FlushDisplayInfoToMMI()
H A Dscene_session_manager.cpp9616 void SceneSessionManager::FlushWindowInfoToMMI(const bool forceFlush) in FlushWindowInfoToMMI() argument
9618 auto task = [this, forceFlush] { in FlushWindowInfoToMMI()
9624 SceneInputManager::GetInstance().FlushDisplayInfoToMMI(forceFlush); in FlushWindowInfoToMMI()

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