Searched refs:focusedShadow_ (Results 1 - 8 of 8) sorted by relevance
/foundation/window/window_manager/wmserver/include/ |
H A D | window_system_effect.h | 39 WindowShadowParameters focusedShadow_; member 45 focusedShadow_ = {0, "#000000", 0, 0, 0}; in AppWindowEffectConfig()
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/foundation/window/window_manager/wmserver/src/ |
H A D | window_system_effect.cpp | 117 if (MathHelper::NearZero(windowSystemEffectConfig_.focusedShadow_.elevation_) && in SetWindowShadow() 119 MathHelper::NearZero(windowSystemEffectConfig_.focusedShadow_.radius_) && in SetWindowShadow() 131 auto& shadow = node->isFocused_ ? windowSystemEffectConfig_.focusedShadow_ : in SetWindowShadow()
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H A D | window_manager_service.cpp | 685 if (ConfigAppWindowShadow(item, config.focusedShadow_)) { in ConfigWindowEffect() 686 systemEffectConfig.focusedShadow_ = config.focusedShadow_; in ConfigWindowEffect()
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/foundation/window/window_manager/window_scene/interfaces/kits/napi/scene_session_manager/ |
H A D | js_window_scene_config.cpp | 70 focused ? config.focusedShadow_.offsetX_ : config.unfocusedShadow_.offsetX_)); in CreateShadowValue() 72 focused ? config.focusedShadow_.offsetY_ : config.unfocusedShadow_.offsetY_)); in CreateShadowValue() 74 focused ? config.focusedShadow_.radius_ : config.unfocusedShadow_.radius_)); in CreateShadowValue() 76 focused ? config.focusedShadow_.color_ : config.unfocusedShadow_.color_)); in CreateShadowValue()
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/foundation/window/window_manager/wmserver/test/unittest/ |
H A D | window_system_effect_test.cpp | 66 effectConfig_.focusedShadow_ = {80, "#000000", 0, 5, 0.45}; in SetUp()
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/foundation/window/window_manager/window_scene/test/unittest/ |
H A D | scene_session_manager_test2.cpp | 281 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.alpha_, 0); in HWTEST_F() 282 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.offsetX_, 1); in HWTEST_F() 283 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.offsetY_, 1); in HWTEST_F() 284 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.radius_, 0.5); in HWTEST_F() 316 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.alpha_, 0); in HWTEST_F() 390 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.alpha_, 0); in HWTEST_F() 391 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.offsetX_, 1); in HWTEST_F() 392 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.offsetY_, 1); in HWTEST_F() 393 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.radius_, 0.5); in HWTEST_F()
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/foundation/window/window_manager/window_scene/interfaces/include/ |
H A D | ws_common.h | 588 WindowShadowConfig focusedShadow_; member
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/foundation/window/window_manager/window_scene/session_manager/src/ |
H A D | scene_session_manager.cpp | 712 if (ConfigAppWindowShadow(item, config.focusedShadow_)) { in ConfigWindowEffect() 713 appWindowSceneConfig_.focusedShadow_ = config.focusedShadow_; in ConfigWindowEffect() 724 AddAlphaToColor(appWindowSceneConfig_.focusedShadow_.alpha_, appWindowSceneConfig_.focusedShadow_.color_); in ConfigWindowEffect()
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