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/foundation/graphic/graphic_surface/surface/src/
H A Dsurface_utils.cpp119 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> flipV = {1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}; in ComputeTransformByMatrix() local
137 *transformMatrix = MatrixProduct(*transformMatrix, flipV); in ComputeTransformByMatrix()
143 *transformMatrix = MatrixProduct(flipV, rotate90); in ComputeTransformByMatrix()
149 *transformMatrix = MatrixProduct(flipV, rotate180); in ComputeTransformByMatrix()
155 *transformMatrix = MatrixProduct(flipV, rotate270); in ComputeTransformByMatrix()
207 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> flipV = {1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1}; in ComputeTransformByMatrixV2() local
225 *transformMatrix = flipV; in ComputeTransformByMatrixV2()
228 *transformMatrix = MatrixProduct(flipV, rotate90); in ComputeTransformByMatrixV2()
234 *transformMatrix = flipV; in ComputeTransformByMatrixV2()
243 *transformMatrix = MatrixProduct(flipV, rotate9 in ComputeTransformByMatrixV2()
291 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> flipV = {1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1}; ComputeTransformMatrixV2() local
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