Searched refs:flipV (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_surface/surface/src/ |
H A D | surface_utils.cpp | 119 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> flipV = {1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}; in ComputeTransformByMatrix() local 137 *transformMatrix = MatrixProduct(*transformMatrix, flipV); in ComputeTransformByMatrix() 143 *transformMatrix = MatrixProduct(flipV, rotate90); in ComputeTransformByMatrix() 149 *transformMatrix = MatrixProduct(flipV, rotate180); in ComputeTransformByMatrix() 155 *transformMatrix = MatrixProduct(flipV, rotate270); in ComputeTransformByMatrix() 207 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> flipV = {1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1}; in ComputeTransformByMatrixV2() local 225 *transformMatrix = flipV; in ComputeTransformByMatrixV2() 228 *transformMatrix = MatrixProduct(flipV, rotate90); in ComputeTransformByMatrixV2() 234 *transformMatrix = flipV; in ComputeTransformByMatrixV2() 243 *transformMatrix = MatrixProduct(flipV, rotate9 in ComputeTransformByMatrixV2() 291 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> flipV = {1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1}; ComputeTransformMatrixV2() local [all...] |
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