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Help
Searched
refs:flipLocation
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
gpu_program_gles.h
47
int32_t
flipLocation
{ Gles::INVALID_LOCATION };
87
int32_t
flipLocation
{ Gles::INVALID_LOCATION };
H
A
D
render_backend_gles.cpp
2461
int32_t
flipLocation
= Gles::INVALID_LOCATION;
in BindResources()
local
2499
flipLocation
= sd.
flipLocation
;
in BindResources()
2520
flipLocation
= sd.
flipLocation
;
in BindResources()
2526
if (
flipLocation
!= Gles::INVALID_LOCATION) {
in BindResources()
2528
glProgramUniform1fv(program,
flipLocation
, 1, &flip);
in BindResources()
H
A
D
gpu_program_gles.cpp
665
ret->plat_.
flipLocation
= glGetUniformLocation(ret->plat_.program, "CORE_FLIP_NDC");
769
ret->plat_.
flipLocation
= glGetUniformLocation(ret->plat_.program, "CORE_FLIP_NDC");
in Specialize()
Completed in 7 milliseconds