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Searched refs:flipLocation (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_program_gles.h47 int32_t flipLocation { Gles::INVALID_LOCATION };
87 int32_t flipLocation { Gles::INVALID_LOCATION };
H A Drender_backend_gles.cpp2461 int32_t flipLocation = Gles::INVALID_LOCATION; in BindResources() local
2499 flipLocation = sd.flipLocation; in BindResources()
2520 flipLocation = sd.flipLocation; in BindResources()
2526 if (flipLocation != Gles::INVALID_LOCATION) { in BindResources()
2528 glProgramUniform1fv(program, flipLocation, 1, &flip); in BindResources()
H A Dgpu_program_gles.cpp665 ret->plat_.flipLocation = glGetUniformLocation(ret->plat_.program, "CORE_FLIP_NDC");
769 ret->plat_.flipLocation = glGetUniformLocation(ret->plat_.program, "CORE_FLIP_NDC"); in Specialize()

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