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Searched
refs:finalSubpass
(Results
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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_graph.cpp
313
const auto&
finalSubpass
= store.renderPasses[finalSubpassIdx]->subpasses[finalSubpassIdx];
in UpdateMultiRenderCommandListRenderPasses()
local
314
firstSubpass.resolveAttachmentCount =
finalSubpass
.resolveAttachmentCount;
in UpdateMultiRenderCommandListRenderPasses()
315
firstSubpass.depthResolveAttachmentCount =
finalSubpass
.depthResolveAttachmentCount;
in UpdateMultiRenderCommandListRenderPasses()
316
firstSubpass.depthResolveAttachmentIndex =
finalSubpass
.depthResolveAttachmentIndex;
in UpdateMultiRenderCommandListRenderPasses()
317
firstSubpass.depthResolveModeFlagBit =
finalSubpass
.depthResolveModeFlagBit;
in UpdateMultiRenderCommandListRenderPasses()
319
finalSubpass
.resolveAttachmentIndices, sizeof(uint32_t) * firstSubpass.resolveAttachmentCount);
in UpdateMultiRenderCommandListRenderPasses()
882
const bool
finalSubpass
= (rc.subpassStartIndex == rc.renderPassDesc.subpassCount - 1);
in RenderCommand()
local
883
if (
finalSubpass
) {
in RenderCommand()
1015
const bool
finalSubpass
= (rc.subpassCount == (uint32_t)stateCache.multiRenderPassStore.renderPasses.size());
1016
if (
finalSubpass
) {
[all...]
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