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Searched refs:fileMgr (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H A Dgraphics_context.cpp516 auto& fileMgr = context.GetEngine().GetFileManager(); in CreatePlugin3D() local
518 if (auto dir = fileMgr.OpenDirectory(ppPath); dir) { in CreatePlugin3D()
522 renderDataConfigurationLoader->LoadPostProcess(fileMgr, ppPath + entry.name); in CreatePlugin3D()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_graph_manager.h48 RenderNodeGraphManager(Device& device, CORE_NS::IFileManager& fileMgr);
H A Drender_node_graph_manager.cpp63 RenderNodeGraphManager::RenderNodeGraphManager(Device& device, CORE_NS::IFileManager& fileMgr) in RenderNodeGraphManager() argument
65 renderNodeGraphLoader_(make_unique<RenderNodeGraphLoader>(fileMgr)) in RenderNodeGraphManager()
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp65 ShaderDataFileType GetShaderDataFileType(IFileManager& fileMgr, const string_view fullFilename) in GetShaderDataFileType() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h279 void SetFileManager(CORE_NS::IFileManager& fileMgr);
H A Dshader_manager.cpp2122 void ShaderManager::SetFileManager(IFileManager& fileMgr)
2124 fileMgr_ = &fileMgr;

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