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Searched refs:fbo (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp47 GLuint fbo; member
244 f = ref.fbos[i].fbo; in DeleteFbos()
254 if (f == ref.fbos[j].fbo) { in DeleteFbos()
255 ref.fbos[j].fbo = 0; in DeleteFbos()
417 // generate fbo for subpass (depth/color). in GenerateSubPassFBO()
418 GLuint fbo; in GenerateSubPassFBO() local
419 glGenFramebuffers(1, &fbo); in GenerateSubPassFBO()
421 PLUGIN_LOG_D("fbo id >: %u", fbo); in GenerateSubPassFBO()
423 device.BindFrameBuffer(fbo); in GenerateSubPassFBO()
568 uint32_t fbo = 0; ProcessSubPass() local
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H A Ddevice_gles.cpp1803 void DeviceGLES::DeleteFrameBuffer(uint32_t fbo)
1806 UnBindFrameBuffer(fbo);
1807 glDeleteFramebuffers(1, &fbo);
1809 PLUGIN_LOG_D("fbo id <: %u", fbo);
1934 void DeviceGLES::UnBindFrameBuffer(uint32_t fbo)
1936 if ((fbo == boundReadFbo_) && (fbo == boundWriteFbo_)) {
1940 } else if (boundWriteFbo_ == fbo) {
1943 } else if (boundReadFbo_ == fbo) {
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H A Ddevice_gles.h193 void BindFrameBuffer(uint32_t fbo);
194 void BindReadFrameBuffer(uint32_t fbo);
195 void BindWriteFrameBuffer(uint32_t fbo);
219 void DeleteFrameBuffer(uint32_t fbo);
301 void UnBindFrameBuffer(uint32_t fbo);
H A Dnode_context_pool_manager_gles.h36 // one fbo per subpass, one resolve fbo per subpass (if needed)
37 uint32_t fbo { 0 };
H A Drender_backend_gles.cpp730 PLUGIN_LOG_D("fbo id >: %u", blitImageSourceFbo_); in RenderBackendGLES()
731 PLUGIN_LOG_D("fbo id >: %u", blitImageDestinationFbo_); in RenderBackendGLES()
1345 if (!currentFrameBuffer_->fbos[subPass].fbo && (sb.colorAttachmentCount == 1U)) { in DoSubPass()
1349 device_.BindFrameBuffer(currentFrameBuffer_->fbos[subPass].fbo); in DoSubPass()
1546 // see which parts of the fbo can be invalidated... in InvalidateColor()
1572 device_.BindReadFrameBuffer(currentFrameBuffer_->fbos[currentSubPass_].fbo); in ResolveMSAA()
1578 // FLIP_RESOLVE_DEFAULT_FBO not needed, since we render flipped if end result will be resolved to fbo.. in ResolveMSAA()
1582 // flip if resolving to default fbo. (NOTE: sample count of destination must be zero or equal to source) in ResolveMSAA()
2988 // Flip winding for default fbo. in UpdateRasterizationState()
/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_opengl_renderer.h35 void Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport,
H A Drender_opengl_renderer.cpp47 void RenderOpenglRenderer::Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, in Draw() argument
53 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in Draw()
/foundation/multimedia/image_effect/frameworks/native/render_environment/graphic/
H A Dgl_utils.h39 IMAGE_EFFECT_EXPORT static void DeleteFboOnly(unsigned int fbo);
H A Dgl_utils.cpp81 void GLUtils::DeleteFboOnly(unsigned int fbo) in DeleteFboOnly() argument
83 glDeleteFramebuffers(1, &fbo); in DeleteFboOnly()
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dshadow2_demo.js84 let fbo = initFramebuffer(gl);
86 gl.bindTexture(gl.TEXTURE_2D, fbo.texture);
97 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dshadow_demo.js82 let fbo = initFramebuffer(gl);
84 gl.bindTexture(gl.TEXTURE_2D, fbo.texture);
95 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);

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