Searched refs:fbo (Results 1 - 11 of 11) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 47 GLuint fbo; member 244 f = ref.fbos[i].fbo; in DeleteFbos() 254 if (f == ref.fbos[j].fbo) { in DeleteFbos() 255 ref.fbos[j].fbo = 0; in DeleteFbos() 417 // generate fbo for subpass (depth/color). in GenerateSubPassFBO() 418 GLuint fbo; in GenerateSubPassFBO() local 419 glGenFramebuffers(1, &fbo); in GenerateSubPassFBO() 421 PLUGIN_LOG_D("fbo id >: %u", fbo); in GenerateSubPassFBO() 423 device.BindFrameBuffer(fbo); in GenerateSubPassFBO() 568 uint32_t fbo = 0; ProcessSubPass() local [all...] |
H A D | device_gles.cpp | 1803 void DeviceGLES::DeleteFrameBuffer(uint32_t fbo) 1806 UnBindFrameBuffer(fbo); 1807 glDeleteFramebuffers(1, &fbo); 1809 PLUGIN_LOG_D("fbo id <: %u", fbo); 1934 void DeviceGLES::UnBindFrameBuffer(uint32_t fbo) 1936 if ((fbo == boundReadFbo_) && (fbo == boundWriteFbo_)) { 1940 } else if (boundWriteFbo_ == fbo) { 1943 } else if (boundReadFbo_ == fbo) { [all...] |
H A D | device_gles.h | 193 void BindFrameBuffer(uint32_t fbo); 194 void BindReadFrameBuffer(uint32_t fbo); 195 void BindWriteFrameBuffer(uint32_t fbo); 219 void DeleteFrameBuffer(uint32_t fbo); 301 void UnBindFrameBuffer(uint32_t fbo);
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H A D | node_context_pool_manager_gles.h | 36 // one fbo per subpass, one resolve fbo per subpass (if needed) 37 uint32_t fbo { 0 };
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H A D | render_backend_gles.cpp | 730 PLUGIN_LOG_D("fbo id >: %u", blitImageSourceFbo_); in RenderBackendGLES() 731 PLUGIN_LOG_D("fbo id >: %u", blitImageDestinationFbo_); in RenderBackendGLES() 1345 if (!currentFrameBuffer_->fbos[subPass].fbo && (sb.colorAttachmentCount == 1U)) { in DoSubPass() 1349 device_.BindFrameBuffer(currentFrameBuffer_->fbos[subPass].fbo); in DoSubPass() 1546 // see which parts of the fbo can be invalidated... in InvalidateColor() 1572 device_.BindReadFrameBuffer(currentFrameBuffer_->fbos[currentSubPass_].fbo); in ResolveMSAA() 1578 // FLIP_RESOLVE_DEFAULT_FBO not needed, since we render flipped if end result will be resolved to fbo.. in ResolveMSAA() 1582 // flip if resolving to default fbo. (NOTE: sample count of destination must be zero or equal to source) in ResolveMSAA() 2988 // Flip winding for default fbo. in UpdateRasterizationState()
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/foundation/multimedia/image_effect/frameworks/native/render_environment/core/ |
H A D | render_opengl_renderer.h | 35 void Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport,
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H A D | render_opengl_renderer.cpp | 47 void RenderOpenglRenderer::Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader,
in Draw() argument 53 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
in Draw()
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/foundation/multimedia/image_effect/frameworks/native/render_environment/graphic/ |
H A D | gl_utils.h | 39 IMAGE_EFFECT_EXPORT static void DeleteFboOnly(unsigned int fbo);
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H A D | gl_utils.cpp | 81 void GLUtils::DeleteFboOnly(unsigned int fbo)
in DeleteFboOnly() argument 83 glDeleteFramebuffers(1, &fbo);
in DeleteFboOnly()
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/ |
H A D | shadow2_demo.js | 84 let fbo = initFramebuffer(gl); 86 gl.bindTexture(gl.TEXTURE_2D, fbo.texture); 97 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/ |
H A D | shadow_demo.js | 82 let fbo = initFramebuffer(gl); 84 gl.bindTexture(gl.TEXTURE_2D, fbo.texture); 95 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
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