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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_blur.cpp211 const float fCurrHeight = static_cast<float>(currHeight); in RenderData() local
230 cmdList.SetDynamicStateViewport(ViewportDesc { 0.0f, 0.0f, fCurrWidth, fCurrHeight, 0.0f, 0.0f }); in RenderData()
247 { fCurrWidth, fCurrHeight, 1.0f / (fCurrWidth), 1.0f / (fCurrHeight) }, { 1.0f, 0.0f, 0.0f, 0.0f } in RenderData()

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