Searched refs:fCurrHeight (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_blur.cpp | 211 const float fCurrHeight = static_cast<float>(currHeight); in RenderData() local 230 cmdList.SetDynamicStateViewport(ViewportDesc { 0.0f, 0.0f, fCurrWidth, fCurrHeight, 0.0f, 0.0f }); in RenderData() 247 { fCurrWidth, fCurrHeight, 1.0f / (fCurrWidth), 1.0f / (fCurrHeight) }, { 1.0f, 0.0f, 0.0f, 0.0f } in RenderData()
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