Searched refs:externalCollection (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | asset_manager.cpp | 224 auto externalCollection = LoadAssetToCache(ecs, uri, uri, contextUri, false, false); in InstantiateCollection() local 225 if (externalCollection) { in InstantiateCollection() 226 auto& newCollection = ec.AddSubCollectionClone(*externalCollection, {}); in InstantiateCollection()
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H A D | ecs_serializer.cpp | 870 auto* externalCollection = listener_->GetExternalCollection(ec.GetEcs(), srcUri, contextUri); in ReadEntityCollection() local 871 if (externalCollection) { in ReadEntityCollection() 872 ec.CopyContents(*externalCollection); in ReadEntityCollection() 896 auto* externalCollection = in ReadEntityCollection() local 898 if (externalCollection) { in ReadEntityCollection() 899 ec.AddSubCollectionClone(*externalCollection, id).SetSrc(collectionSrcUri); in ReadEntityCollection()
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | ecs_asset_manager.cpp | 257 auto externalCollection = LoadAssetToCache(ecs, uri, uri, contextUri, false, false); in InstantiateCollection() local 258 if (externalCollection) { in InstantiateCollection() 259 auto& newCollection = ec.AddSubCollectionClone(*externalCollection, {}); in InstantiateCollection()
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H A D | ecs_serializer.cpp | 816 auto* externalCollection = in ReadEntityCollection() local
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