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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp663 auto& exportSkin = *skinIterator++; in ExportGltfSkins() local
668 exportSkin->inverseBindMatrices = StoreInverseBindMatrices(ibmHandle->matrices, bufferHelper); in ExportGltfSkins()
673 exportSkin->joints.reserve(skinJointsHandle->count); in ExportGltfSkins()
677 exportSkin->joints.push_back(nodeArray[jointIndex].get()); in ExportGltfSkins()
685 exportSkin->skeleton = FindSkeletonRoot(exportSkin->joints); in ExportGltfSkins()
686 if (!exportSkin->skeleton) { in ExportGltfSkins()

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