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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp2340 void AttachMesh(IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::meshes)& meshArray, in AttachMesh() argument
2347 exportNode.mesh = meshArray[meshIndex].get(); in AttachMesh()
2349 exportNode.mesh = meshArray.emplace_back(make_unique<Mesh>()).get(); in AttachMesh()
2354 void AttachCamera(IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::cameras)& cameraArray, in AttachCamera() argument
2361 exportNode.camera = cameraArray[cameraIndex].get(); in AttachCamera()
2363 exportNode.camera = cameraArray.emplace_back(make_unique<Camera>()).get(); in AttachCamera()
2370 IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::lights)& lightArray, Entities& entities) in AttachLight()
2375 exportNode.light = lightArray[lightIndex].get(); in AttachLight()
2377 exportNode.light = lightArray.emplace_back(make_unique<KHRLight>()).get(); in AttachLight()
2383 void AttachParent(const ISceneNode& node, const IEcs& ecs, Scene& scene, Node& exportNode, uint32_ argument
2369 AttachLight( IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::lights)& lightArray, Entities& entities) AttachLight() argument
2406 AttachSkin( IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::skins)& skinArray, Entities& entities) AttachSkin() argument
2443 auto& exportNode = GetNode(data.nodes, nodeIndex); RecursivelyExportNode() local
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