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Searched refs:existing (Results 1 - 7 of 7) sorted by relevance

/foundation/arkui/ace_engine_lite/frameworks/tools/qt/simulator/jsfwk/targets/simulator/mock/amsthread/
H A Dams_thread.cpp268 JSAppRecord *existing = nullptr; in GetAppRecord() local
271 existing = record; in GetAppRecord()
276 return existing; in GetAppRecord()
282 JSAppRecord *existing = nullptr; in PopAppRecord() local
285 existing = record; in PopAppRecord()
289 if (existing != nullptr) { in PopAppRecord()
290 appRecords_.removeOne(existing); in PopAppRecord()
293 return existing; in PopAppRecord()
299 JSAppRecord *existing = nullptr; in DeleteAppRecord() local
302 existing in DeleteAppRecord()
324 JSAppRecord *existing = nullptr; GetAppRecordByInfo() local
[all...]
/foundation/multimedia/audio_framework/services/audio_policy/server/src/service/config/
H A Daudio_concurrency_parser.cpp55 void AudioConcurrencyParser::ParseIncoming(const std::string &existing, xmlNode *node, in ParseIncoming() argument
68 AUDIO_DEBUG_LOG("existing: %{public}s %{public}d, incoming: %{public}s %{public}d, action: %{public}s", in ParseIncoming()
69 existing.c_str(), audioPipeTypeMap_[existing], incoming.c_str(), in ParseIncoming()
72 std::make_pair(audioPipeTypeMap_[existing], audioPipeTypeMap_[incoming]); in ParseIncoming()
74 (action == "concede existing" ? CONCEDE_EXISTING : CONCEDE_INCOMING); in ParseIncoming()
/foundation/multimedia/audio_framework/services/audio_policy/server/include/service/config/
H A Daudio_concurrency_parser.h56 void ParseIncoming(const std::string &existing, xmlNode *node,
/foundation/graphic/graphic_3d/lume/metaobject/src/
H A Dobject_registry.cpp539 if (auto existing = queues_.find(queueId); existing != queues_.end()) { in RegisterTaskQueue()
540 queues_.erase(existing); in RegisterTaskQueue()
543 // Null queue but no existing queue found in RegisterTaskQueue()
553 if (auto existing = queues_.find(queueId); existing != queues_.end()) { in UnregisterTaskQueue()
554 queues_.erase(existing); in UnregisterTaskQueue()
/foundation/graphic/graphic_3d/lume/metaobject/include/meta/api/internal/
H A Dobject_api.h364 if (const auto existing = meta->GetPropertyByName(propertyName)) { in MetaProperty()
365 if (Property<PropertyValueType> typed { existing }) { in MetaProperty()
383 if (const auto existing = meta->GetPropertyByName(propertyName)) { in ArrayMetaProperty()
384 if (auto typed = ArrayProperty<PropertyValueType>(existing)) { in ArrayMetaProperty()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmaterial_impl.cpp341 // Found existing info, we absolutely want to re-use it. in GetTextureInfoByIndex()
921 for (auto& existing : oldCustomProperties) { in UpdateCustomProperties()
922 if (existing->GetName() == propertyName && existing->GetTypeId() == prop->GetTypeId()) { in UpdateCustomProperties()
923 property = existing; in UpdateCustomProperties()
1295 } else { // reset existing image if there is one
H A Dscene_holder.cpp1179 // Try finding an existing resource with an uri. This is needed e.g. for the images loaded from an glTF in FindResource()
1817 // check if we have existing resource in BindUIBitmap()
1818 CORE_NS::Entity existing; in BindUIBitmap() local
1819 if (FindResource(uri, uri, existing)) { in BindUIBitmap()
1820 auto hande = rhComponentManager_->Get(existing); in BindUIBitmap()
1822 rhComponentManager_->Set(existing, hande); in BindUIBitmap()
1824 return ecs_->GetEntityManager().GetReferenceCounted(existing); in BindUIBitmap()
2220 // No existing sampler found, prepare one in LoadSampler()
2841 // and fallback to existing render mesh data if it exists in SetInstanceCountMultimeshArray()

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