/foundation/arkui/ace_engine_lite/frameworks/src/core/modules/presets/test/unittest/common/ |
H A D | app_data_module_tdd_test.cpp | 27 JsAppEnvironment *environment = JsAppEnvironment::GetInstance(); in SetUp() local 28 if (environment == nullptr) { in SetUp() 31 environment->InitJsFramework(); in SetUp() 36 JsAppEnvironment *environment = JsAppEnvironment::GetInstance(); in TearDown() local 38 if (environment == nullptr || appContext == nullptr) { in TearDown() 42 environment->Cleanup(); in TearDown()
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/foundation/arkui/ace_engine/test/unittest/core/common/environment/ |
H A D | environment_test.cpp | 19 #include "core/common/environment/environment.h" 20 #include "core/common/environment/environment_interface.h" 21 #include "core/common/environment/environment_proxy.h" 38 * @tc.desc: Test cast to environment. 59 * @tc.desc: Test cast to environment. 66 * @tc.expected: step1. The return environment is null. in HWTEST_F() 70 RefPtr<Environment> environment = EnvironmentProxy::GetInstance()->GetEnvironment(taskExecutor); in HWTEST_F() local 72 EXPECT_EQ(environment, nullptr); in HWTEST_F() 77 * @tc.desc: Test cast to environment 88 RefPtr<Environment> environment = EnvironmentProxy::GetInstance()->GetEnvironment(taskExecutor); HWTEST_F() local [all...] |
/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | EnvironmentJS.cpp | 117 sceneJS.Set("environment", null); in DisposeNative() 256 if (auto environment = interface_cast<SCENE_NS::IEnvironment>(GetNativeObject())) { in GetEnvironmentImage() 258 ExecSyncTask([environment, &image]() { in GetEnvironmentImage() 259 image = environment->EnvironmentImage()->GetValue(); in GetEnvironmentImage() 281 if (auto environment = interface_cast<SCENE_NS::IEnvironment>(GetNativeObject())) { in SetEnvironmentImage() 282 ExecSyncTask([environment, image]() { in SetEnvironmentImage() 283 environment->EnvironmentImage()->SetValue(image); in SetEnvironmentImage() 291 if (auto environment = interface_cast<SCENE_NS::IEnvironment>(GetNativeObject())) { in GetRadianceImage() 293 ExecSyncTask([environment, &image]() { in GetRadianceImage() 294 image = environment in GetRadianceImage() [all...] |
H A D | SceneJS.cpp | 64 GetSetProperty<NapiApi::Object, SceneJS, &SceneJS::GetEnvironment, &SceneJS::SetEnvironment>("environment"), in Init() 287 auto curenv = me.Get<NapiApi::Object>("environment"); in Load() 296 me.Set("environment", res); in Load() 584 SCENE_NS::IEnvironment::Ptr environment; in GetEnvironment() local 585 ExecSyncTask([scene, &environment]() { in GetEnvironment() 588 environment = rc->Environment()->GetValue(); in GetEnvironment() 592 if (environment) { in GetEnvironment() 593 auto obj = interface_pointer_cast<META_NS::IObject>(environment); in GetEnvironment() 620 // setting the exactly the same environment. do nothing. in SetEnvironment() 628 SCENE_NS::IEnvironment::Ptr environment; in SetEnvironment() local [all...] |
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
H A D | js_environment.cpp | 21 #include "core/common/environment/environment_proxy.h" 43 auto environment = Referenced::MakeRefPtr<JSEnvironment>(); in ConstructorCallback() local 44 environment->IncRefCount(); in ConstructorCallback() 45 args.SetReturnValue(Referenced::RawPtr(environment)); in ConstructorCallback() 48 void JSEnvironment::DestructorCallback(JSEnvironment* environment) in DestructorCallback() argument 50 if (environment != nullptr) { in DestructorCallback() 51 environment->DecRefCount(); in DestructorCallback()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/ |
H A D | render_data_store_default_camera.cpp | 66 void RenderDataStoreDefaultCamera::AddEnvironment(const RenderCamera::Environment& environment) in AddEnvironment() argument 69 if (environment.id != RenderSceneDataConstants::INVALID_ID) { in AddEnvironment() 71 if (environment.id == env.id) { in AddEnvironment() 72 CORE_LOG_ONCE_W("rdsdc_add_env" + to_string(environment.id), in AddEnvironment() 78 // NOTE: there's only per camera environment limit at the moment, no environment limit for scene in AddEnvironment() 79 environments_.push_back(environment); in AddEnvironment()
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H A D | render_data_store_default_camera.h | 56 void AddEnvironment(const RenderCamera::Environment& environment) override;
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/foundation/multimedia/camera_framework/frameworks/js/camera_napi/demo/ |
H A D | hvigorw.bat | 34 echo Please set the NODE_HOME variable in your environment to match the 47 echo Please set the NODE_HOME variable in your environment to match the
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/foundation/graphic/graphic_2d/rosen/samples/2d_graphics/PathDrawingSample/ |
H A D | hvigorw.bat | 47 echo Please set the NODE_HOME variable in your environment to match the 60 echo Please set the NODE_HOME variable in your environment to match the
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/foundation/communication/bluetooth_service/test/example/BluetoothSocketTest/ |
H A D | hvigorw.bat | 24 @rem Add %NODE_HOME%/bin to the PATH environment variable 61 echo Please set the NODE_HOME variable in your environment to match the
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/foundation/communication/bluetooth_service/test/example/bluetoothtest/ |
H A D | hvigorw.bat | 48 echo Please set the NODE_HOME variable in your environment to match the 61 echo Please set the NODE_HOME variable in your environment to match the
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_env.cpp | 89 CORE_LOG_E("invalid environment map, type does not match background type"); in GetEnvironmentDataHandles() 95 CORE_LOG_E("invalid environment map, type does not match background type"); in GetEnvironmentDataHandles() 165 if (currentScene_.camera.environment.backgroundType != RenderCamera::Environment::BG_TYPE_NONE) { in ExecuteFrame() 166 if (currentScene_.camera.layerMask & currentScene_.camera.environment.layerMask) { in ExecuteFrame() 187 const RenderCamera::Environment& renderEnv = currentScene_.camera.environment; in RenderData() 192 currentBgType_ = currentScene_.camera.environment.backgroundType; in RenderData() 206 binder0.BindBuffer(bindingIndex++, cameraBuffers_.environment, 0u); in RenderData() 212 GetEnvironmentDataHandles(gpuResourceMgr, defaultImages_, currentScene_.camera.environment); in RenderData()
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H A D | render_node_default_camera_controller.h | 123 RENDER_NS::RenderHandleReference environment; member
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H A D | render_node_default_material_deferred_shading.h | 59 RENDER_NS::RenderHandle environment; member
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H A D | render_node_camera_cubemap.cpp | 335 const RenderHandle radianceCubemap = (currentScene_.camera.environment.radianceCubemap) in UpdateSet0() 336 ? currentScene_.camera.environment.radianceCubemap.GetHandle() in UpdateSet0() 353 binder.BindBuffer(bindingIndex++, { cameraBuffers_.environment }); in UpdateSet0()
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H A D | render_node_default_material_render_slot.h | 73 RENDER_NS::RenderHandle environment; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | render_configuration_component.h | 69 /** Entity containing an environment component that is used by default when rendering. Controls indirect and 70 * environment lighting options. 72 DEFINE_PROPERTY(CORE_NS::Entity, environment, "Environment", 0, )
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H A D | camera_component.h | 92 /** Generate environment cubemap dynamically for the camera 216 /** Entity for environment component. Controls indirect and environment lighting. 220 * environment lighting options. If not defined the scene default environment options will be used. 222 DEFINE_PROPERTY(CORE_NS::Entity, environment, "Environment", 0, ) 278 * Controls indirect and environment lighting. If not defined the scene default environment options will be used */
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_data_store_default_camera.h | 70 /** Add environment to scene. 71 * @param environment A environment to be added. 73 virtual void AddEnvironment(const RenderCamera::Environment& environment) = 0; 80 /** Get environment by id. 81 * @return render environment. 85 /** Get environment count.
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H A D | intf_render_node_scene_util.h | 63 RENDER_NS::RenderHandle environment; member
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/foundation/communication/wifi/wifi/application/wifi_direct_demo/ |
H A D | gradlew.bat | 47 echo Please set the JAVA_HOME variable in your environment to match the 61 echo Please set the JAVA_HOME variable in your environment to match the
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 356 buffers.environment = gpuMgr.GetBufferHandle( in GetSceneCameraBufferHandles() 377 checkValidity(defaultBuffer, valid, buffers.environment); in GetSceneCameraBufferHandles() 400 handles.radianceCubemap = camera.environment.radianceCubemap.GetHandle(); in GetSceneCameraImageHandles()
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/foundation/window/window_manager/snapshot/src/ |
H A D | snapshot_utils.cpp | 65 jmp_buf environment; member 75 longjmp(err->environment, 1); in mission_error_exit() 241 if (setjmp(jerr.environment)) { in WriteRgb888ToJpeg()
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 424 envManager->Destroy(sceneComponent->environment); in UnloadEnvModel() 951 sceneComponent->environment = sceneEntity_; in CreateScene() 961 if (auto envDataHandle = envManager->Read(sceneComponent->environment); envDataHandle) { in CreateEnvScene() 965 envManager->Create(sceneComponent->environment); in CreateEnvScene() 966 auto envDataHandle = envManager->Write(sceneComponent->environment); in CreateEnvScene() 992 if (entity == sceneComponent->environment) { in CreateEnvScene() 995 cameraHandle->environment = entity; in CreateEnvScene() 1062 WIDGET_LOGE("3D environment model load fail"); in LoadSceneModel()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 477 // if dynamic cubemap is used, we create a new environment for camera id with default coefficients in FillCameraRenderEnvironment() 480 camera.environment = dsCamera->GetEnvironment(camera.environmentIds[0U]); in FillCameraRenderEnvironment() 481 // replace the main environment id in FillCameraRenderEnvironment() 482 camera.environment.id = camera.id; in FillCameraRenderEnvironment() 483 camera.environmentIds[camera.environmentCount] = camera.environment.id; in FillCameraRenderEnvironment() 485 camera.environment.backgroundType = RenderCamera::Environment::BG_TYPE_CUBEMAP; in FillCameraRenderEnvironment() 489 const uint64_t id = (component.environment.id == Entity {}.id) ? RenderSceneDataConstants::INVALID_ID in FillCameraRenderEnvironment() 490 : component.environment.id; in FillCameraRenderEnvironment() 500 // fetch the main environment for camera for fast and easy access in FillCameraRenderEnvironment() 501 if (camera.environment in FillCameraRenderEnvironment() [all...] |