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Searched refs:entityName (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmesh_impl.cpp313 auto entityName = SceneHolder()->GetMaterialName(EcsObject()->GetEntity(), index); variable
314 if (!entityName.empty()) {
315 ret = iscene->GetMaterial(entityName);
331 auto entityName = sceneHolder->GetMaterialName(self->GetEntity(), index);
332 if (!entityName.empty()) {
333 BASE_NS::string name(entityName.data(), entityName.size());
H A Dscene_holder.cpp875 bool GetEntityId(const CORE_NS::Entity& entity, BASE_NS::string_view& entityName, in GetEntityId() argument
880 entityName = collection.GetUniqueIdentifierRecursive(entity); in GetEntityId()
881 if (!entityName.empty() && entityName != "/") { in GetEntityId()
885 entityName = readHandle->name; in GetEntityId()
886 collection.AddEntityToSubcollection(backupCollection, entityName, entity, true); in GetEntityId()
889 entityName = gltfCollection->GetUniqueIdentifier(entity); in GetEntityId()
976 BASE_NS::string entityName; in FindMesh() local
978 entityName = readHandle->name; in FindMesh()
980 SCENE_PLUGIN_VERBOSE_LOG("name: %s enabled: %i", entityName in FindMesh()
1030 BASE_NS::string entityName; FindMaterial() local
1102 BASE_NS::string entityName; FindAnimation() local
1748 BASE_NS::string_view entityName; GetMaterialName() local
1760 BASE_NS::string_view entityName; GetMeshName() local
[all...]
H A Dnode_impl.cpp1374 const SCENE_NS::IMesh::Ptr& mesh, const BASE_NS::shared_ptr<NodeImpl>& node, const BASE_NS::string_view entityName) in InitializeMesh()
1379 privateInit->Initialize(scene, ecsObject, {}, "", BASE_NS::string(entityName), node->SceneHolder(), {}); in InitializeMesh()
1389 auto entityName = sceneHolder->GetMeshName(self->GetEntity()); in InitializeMesh() local
1390 if (!entityName.empty()) { in InitializeMesh()
1392 [entityName, mesh](auto selfObject) { in InitializeMesh()
1394 InitializeMesh(mesh, node, entityName); in InitializeMesh()
1410 auto entityName = SceneHolder()->GetMeshName(EcsObject()->GetEntity()); in GetMeshFromEngine() local
1411 if (!entityName.empty()) { in GetMeshFromEngine()
1412 ret = iscene->GetMesh(entityName); in GetMeshFromEngine()
1373 InitializeMesh( const SCENE_NS::IMesh::Ptr& mesh, const BASE_NS::shared_ptr<NodeImpl>& node, const BASE_NS::string_view entityName) InitializeMesh() argument
H A Dnode_impl.h338 const BASE_NS::string_view entityName);

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