Searched refs:entityName (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | mesh_impl.cpp | 313 auto entityName = SceneHolder()->GetMaterialName(EcsObject()->GetEntity(), index); variable 314 if (!entityName.empty()) { 315 ret = iscene->GetMaterial(entityName); 331 auto entityName = sceneHolder->GetMaterialName(self->GetEntity(), index); 332 if (!entityName.empty()) { 333 BASE_NS::string name(entityName.data(), entityName.size());
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H A D | scene_holder.cpp | 875 bool GetEntityId(const CORE_NS::Entity& entity, BASE_NS::string_view& entityName, in GetEntityId() argument 880 entityName = collection.GetUniqueIdentifierRecursive(entity); in GetEntityId() 881 if (!entityName.empty() && entityName != "/") { in GetEntityId() 885 entityName = readHandle->name; in GetEntityId() 886 collection.AddEntityToSubcollection(backupCollection, entityName, entity, true); in GetEntityId() 889 entityName = gltfCollection->GetUniqueIdentifier(entity); in GetEntityId() 976 BASE_NS::string entityName; in FindMesh() local 978 entityName = readHandle->name; in FindMesh() 980 SCENE_PLUGIN_VERBOSE_LOG("name: %s enabled: %i", entityName in FindMesh() 1030 BASE_NS::string entityName; FindMaterial() local 1102 BASE_NS::string entityName; FindAnimation() local 1748 BASE_NS::string_view entityName; GetMaterialName() local 1760 BASE_NS::string_view entityName; GetMeshName() local [all...] |
H A D | node_impl.cpp | 1374 const SCENE_NS::IMesh::Ptr& mesh, const BASE_NS::shared_ptr<NodeImpl>& node, const BASE_NS::string_view entityName) in InitializeMesh() 1379 privateInit->Initialize(scene, ecsObject, {}, "", BASE_NS::string(entityName), node->SceneHolder(), {}); in InitializeMesh() 1389 auto entityName = sceneHolder->GetMeshName(self->GetEntity()); in InitializeMesh() local 1390 if (!entityName.empty()) { in InitializeMesh() 1392 [entityName, mesh](auto selfObject) { in InitializeMesh() 1394 InitializeMesh(mesh, node, entityName); in InitializeMesh() 1410 auto entityName = SceneHolder()->GetMeshName(EcsObject()->GetEntity()); in GetMeshFromEngine() local 1411 if (!entityName.empty()) { in GetMeshFromEngine() 1412 ret = iscene->GetMesh(entityName); in GetMeshFromEngine() 1373 InitializeMesh( const SCENE_NS::IMesh::Ptr& mesh, const BASE_NS::shared_ptr<NodeImpl>& node, const BASE_NS::string_view entityName) InitializeMesh() argument
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H A D | node_impl.h | 338 const BASE_NS::string_view entityName);
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