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Searched refs:entityMgr (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Drender_handle_component.h79 * @param entityMgr Entity manager.
84 inline CORE_NS::EntityReference GetOrCreateEntityReference(CORE_NS::IEntityManager& entityMgr, in GetOrCreateEntityReference() argument
87 CORE_NS::EntityReference entity = entityMgr.GetReferenceCounted(rhcMgr.GetEntityWithReference(handle)); in GetOrCreateEntityReference()
89 entity = entityMgr.CreateReferenceCounted(); in GetOrCreateEntityReference()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp605 IEntityManager& entityMgr = ecs.GetEntityManager(); in GetDefaultMaterialShaderData() local
614 materialShader.shader = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, rsd.shader); in GetDefaultMaterialShaderData()
621 materialShader.graphicsState = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, gsHandle); in GetDefaultMaterialShaderData()
627 depthShader.shader = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, rsd.shader); in GetDefaultMaterialShaderData()
634 depthShader.graphicsState = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, gsHandle); in GetDefaultMaterialShaderData()
645 IEntityManager& entityMgr = ecs.GetEntityManager(); in GetDefaultMaterialShaderData() local
651 shader.shader = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, rsd.shader); in GetDefaultMaterialShaderData()
661 shader.graphicsState = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, gsHandle); in GetDefaultMaterialShaderData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1273 auto& entityMgr = ecs_.GetEntityManager(); in Initialize() local
1274 FillShaderData(entityMgr, *uriMgr_, *gpuHandleMgr_, shaderMgr, in Initialize()
1276 FillShaderData(entityMgr, *uriMgr_, *gpuHandleMgr_, shaderMgr, in Initialize()
1278 FillShaderData(entityMgr, *uriMgr_, *gpuHandleMgr_, shaderMgr, in Initialize()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp2565 auto& entityMgr = ecs_->GetEntityManager();
2566 FillShaderData(entityMgr, uriManager_, gpuHandleManager_,
2568 FillShaderData(entityMgr, uriManager_, gpuHandleManager_,
2570 FillShaderData(entityMgr, uriManager_, gpuHandleManager_, DefaultMaterialShaderConstants::RENDER_SLOT_DEPTH,

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