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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/
H A Decs_clone_util.h74 void GatherEntityReferences(vector<Entity*>& entities, in GatherEntityReferences() argument
79 entities.emplace_back(reinterpret_cast<Entity*>(offset)); in GatherEntityReferences()
88 GatherEntityReferences(entities, entityReferences, containerProperty, ptr); in GatherEntityReferences()
96 GatherEntityReferences(entities, entityReferences, containerProperty, ptr); in GatherEntityReferences()
103 GatherEntityReferences(entities, entityReferences, child, offset + child.offset); in GatherEntityReferences()
118 vector<Entity*> entities; in RewriteEntityReferences() local
123 if (!entities.empty()) { in RewriteEntityReferences()
H A Dintf_entity_collection.h69 virtual void AddEntities(array_view<const EntityReference> entities) = 0;
71 virtual void RemoveEntities(array_view<const EntityReference> entities) = 0;
85 // All entities recursively.
112 IEntityCollection& srcCollection, array_view<const EntityReference> entities) = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_util.h77 inline void GatherEntityReferences(BASE_NS::vector<CORE_NS::Entity*>& entities, in GatherEntityReferences() argument
82 entities.emplace_back(reinterpret_cast<CORE_NS::Entity*>(offset)); in GatherEntityReferences()
91 GatherEntityReferences(entities, entityReferences, containerProperty, ptr); in GatherEntityReferences()
99 GatherEntityReferences(entities, entityReferences, containerProperty, ptr); in GatherEntityReferences()
107 GatherEntityReferences(entities, entityReferences, child, offset + child.offset); in GatherEntityReferences()
125 BASE_NS::vector<CORE_NS::Entity*> entities; in RewriteEntityReferences() local
130 GatherEntityReferences(entities, entityRefs, property, offset + property.offset); in RewriteEntityReferences()
135 if (!entities.empty() || !entityRefs.empty()) { in RewriteEntityReferences()
137 for (CORE_NS::Entity* entity : entities) { in RewriteEntityReferences()
H A Dasset_migration.cpp87 vector<EntityReference> entities; in MigrateAnimation() local
88 collection.GetEntitiesRecursive(false, entities); in MigrateAnimation()
89 for (const auto& entity : entities) { in MigrateAnimation()
H A Decs_listener.h109 // traverse minimal amount of entities when dispatching the events in AddEntity()
141 CORE_NS::IEcs::EntityListener::EventType type, BASE_NS::array_view<const CORE_NS::Entity> entities) override
144 for (const auto& e : entities) {
173 BASE_NS::array_view<const CORE_NS::Entity> entities) override
176 for (const auto& e : entities) {
H A Dentity_collection.cpp180 void EntityCollection::AddEntities(array_view<const EntityReference> entities) in AddEntities() argument
182 entities_.reserve(entities_.size() + entities.size()); in AddEntities()
183 for (const auto& entity : entities) { in AddEntities()
213 // TODO: If this collection is overriding another "template" collection, when removing entities, we in RemoveEntity()
234 void EntityCollection::RemoveEntities(array_view<const EntityReference> entities) in RemoveEntities() argument
236 for (auto& entity : entities) { in RemoveEntities()
512 // Change the active state of entities without changing the active state of the collection itself.
618 array_view<const EntityReference> entities, unordered_map<Entity, Entity>& oldToNew,
621 const size_t entityCount = entities.size();
623 auto srcEntity = entities[
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/foundation/ability/dmsfwk/services/dtbschedmgr/src/distributedWant/
H A Ddistributed_operation_builder.cpp54 DistributedOperationBuilder& DistributedOperationBuilder::WithEntities(const std::vector<std::string>& entities) in WithEntities() argument
56 entities_ = entities; in WithEntities()
/foundation/ability/ability_base/interfaces/kits/native/want/src/
H A Doperation_builder.cpp53 OperationBuilder &OperationBuilder::WithEntities(const std::vector<std::string> &entities) in WithEntities() argument
55 entities_ = entities; in WithEntities()
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Dasset_migration.cpp87 vector<EntityReference> entities; in MigrateAnimation() local
88 collection.GetEntitiesRecursive(false, entities); in MigrateAnimation()
89 for (const auto& entity : entities) { in MigrateAnimation()
H A Dentity_collection.cpp57 void AddEntities(BASE_NS::array_view<const CORE_NS::EntityReference> entities) override;
59 void RemoveEntities(BASE_NS::array_view<const CORE_NS::EntityReference> entities) override;
97 IEntityCollection& srcCollection, BASE_NS::array_view<const CORE_NS::EntityReference> entities) override;
241 void EntityCollection::AddEntities(array_view<const EntityReference> entities) in AddEntities() argument
243 entities_.reserve(entities_.size() + entities.size()); in AddEntities()
244 for (auto entity : entities) { in AddEntities()
288 void EntityCollection::RemoveEntities(array_view<const EntityReference> entities) in RemoveEntities() argument
290 for (auto entity : entities) { in RemoveEntities()
510 // Change the active state of entities without changing the active state of the collection itself.
628 // Copy all serialization info for copied entites from their original entities
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.h122 BASE_NS::array_view<const CORE_NS::Entity> entities) override;
123 void OnAnimationComponentsCreated(BASE_NS::array_view<const CORE_NS::Entity> entities);
124 void OnAnimationComponentsUpdated(BASE_NS::array_view<const CORE_NS::Entity> entities);
125 void OnAnimationTrackComponentsUpdated(BASE_NS::array_view<const CORE_NS::Entity> entities);
H A Dmorphing_system.h67 CORE_NS::IEntityManager::EventType type, BASE_NS::array_view<const CORE_NS::Entity> entities) override;
69 BASE_NS::array_view<const CORE_NS::Entity> entities) override;
H A Dmorphing_system.cpp184 void MorphingSystem::OnEntityEvent(const IEntityManager::EventType type, const array_view<const Entity> entities) in OnEntityEvent() argument
187 // remove entities that were destroyed in OnEntityEvent()
188 for (auto e : entities) { in OnEntityEvent()
195 const IComponentManager& componentManager, const array_view<const Entity> entities) in OnComponentEvent()
199 for (auto e : entities) { in OnComponentEvent()
194 OnComponentEvent(const ComponentListener::EventType type, const IComponentManager& componentManager, const array_view<const Entity> entities) OnComponentEvent() argument
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/systems/
H A Ddotfield_system.cpp79 EventType type, const IComponentManager& componentManager, array_view<const Entity> entities) override;
197 EventType type, const IComponentManager& componentManager, array_view<const Entity> entities) in OnComponentEvent()
203 for (const auto& entity : entities) { in OnComponentEvent()
222 for (const auto& entity : entities) { in OnComponentEvent()
196 OnComponentEvent( EventType type, const IComponentManager& componentManager, array_view<const Entity> entities) OnComponentEvent() argument
/foundation/ability/ability_runtime/frameworks/js/napi/feature_ability/
H A Ddistribute_req_param.h46 inline void SetEntities(const std::vector<std::string> &entities) in SetEntities() argument
48 entities_ = entities; in SetEntities()
/foundation/bundlemanager/bundle_framework/interfaces/inner_api/appexecfwk_base/src/
H A Dskill.cpp36 constexpr const char* JSON_KEY_ENTITIES = "entities";
69 APP_LOGD("Action or entities does not match"); in Match()
99 APP_LOGD("Action or entities does not match"); in Match()
165 // param entities empty, match in MatchEntities()
169 // config entities empty, param entities not empty, not match in MatchEntities()
170 if (entities.empty()) { in MatchEntities()
173 // config entities not empty, param entities not empty, if every param entity in config entities, matc in MatchEntities()
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/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/
H A Dcomponent_query.h130 void OnEntityEvent(IEcs::EntityListener::EventType type, BASE_NS::array_view<const Entity> entities) override;
134 BASE_NS::array_view<const Entity> entities) override;
H A Dcomponent_query.cpp216 void ComponentQuery::OnEntityEvent(const IEcs::EntityListener::EventType type, const array_view<const Entity> entities) in OnEntityEvent() argument
224 for (const auto& entity : entities) { in OnEntityEvent()
225 // We are only interested in entities that have all the required managers. in OnEntityEvent()
239 // Marking this query as invalid. No need to iterate entities further. in OnEntityEvent()
246 for (const auto& entity : entities) { in OnEntityEvent()
254 const IComponentManager& /* componentManager */, const array_view<const Entity> /* entities */) in OnComponentEvent()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_entity_collection.h72 virtual void AddEntities(BASE_NS::array_view<const CORE_NS::EntityReference> entities) = 0;
74 virtual void RemoveEntities(BASE_NS::array_view<const CORE_NS::EntityReference> entities) = 0;
95 // All entities recursively.
122 IEntityCollection& srcCollection, BASE_NS::array_view<const CORE_NS::EntityReference> entities) = 0;
/foundation/bundlemanager/bundle_framework_lite/frameworks/bundle_lite/src/
H A Dability_info_utils.cpp203 ClearStringArray(abilityInfo->skills[i]->entities, MAX_SKILL_ITEM); in SetAbilityInfoSkill()
211 CopyStringArray(abilityInfo->skills[i]->entities, skills[i]->entities, MAX_SKILL_ITEM); in SetAbilityInfoSkill()
232 ClearStringArray(abilityInfo->skills[i]->entities, MAX_SKILL_ITEM); in ClearExtendedInfo()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp479 void ExportGltfCameras(const IEcs& ecs, const Entities& entities, ExportResult& result) in ExportGltfCameras() argument
481 if (!entities.withCamera.empty() && entities.withCamera.size() == result.data->cameras.size()) { in ExportGltfCameras()
485 for (auto const cameraEntity : entities.withCamera) { in ExportGltfCameras()
522 void ExportGltfLight(const IEcs& ecs, const Entities& entities, ExportResult& result) in ExportGltfLight() argument
526 if (!entities.withLight.empty() && entities.withLight.size() == result.data->lights.size()) { in ExportGltfLight()
530 for (auto const lightEntity : entities.withLight) { in ExportGltfLight()
652 void ExportGltfSkins(const IEcs& ecs, const Entities& entities, const vector<unique_ptr<Node>>& nodeArray, in ExportGltfSkins() argument
655 if (!entities in ExportGltfSkins()
695 GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, const Entities& entities, array_view<const unique_ptr<Node>> nodes, const Entity trackEntity, const AnimationTrackComponent& trackComponent) GetAnimationTarget() argument
831 ExportGltfAnimations(const IEcs& ecs, const Entities& entities, ExportResult& result, BufferHelper& bufferHelper) ExportGltfAnimations() argument
2354 AttachCamera(IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::cameras)& cameraArray, Entities& entities) AttachCamera() argument
2369 AttachLight( IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::lights)& lightArray, Entities& entities) AttachLight() argument
2406 AttachSkin( IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::skins)& skinArray, Entities& entities) AttachSkin() argument
2430 RecursivelyExportNode(ISceneNode const& node, IEcs const& ecs, Scene& scene, Data& data, vector<Entity>& nodeEntities, vector<Entity>& usedMeshes, Entities& entities) RecursivelyExportNode() argument
2500 Entities entities; ExportGLTF() local
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/foundation/ability/ability_runtime/frameworks/cj/ffi/
H A Dcj_want_ffi.h34 VectorStringHandle entities; member
/foundation/bundlemanager/bundle_framework_lite/interfaces/kits/bundle_lite/
H A Dability_info.h106 char *entities[MAX_SKILL_ITEM]; member
/foundation/ability/dmsfwk/services/dtbschedmgr/include/distributedWant/
H A Ddistributed_operation_builder.h60 DistributedOperationBuilder& WithEntities(const std::vector<std::string>& entities);
/foundation/ability/ability_lite/interfaces/kits/want_lite/
H A Dwant.h84 char *entities; member

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