Searched refs:enableMultiQueue (Results 1 - 5 of 5) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/vulkan/ |
H A D | intf_device_vk.h | 42 bool enableMultiQueue { false };
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | renderer.cpp | 118 RenderNodeGraphNodeStore& nodeStore, const bool enableMultiQueue, const RenderingConfiguration& renderConfig) in InitializeRenderNodeContextData() 155 gpuResourceMgr, *nodeContextData.nodeContextPsoMgr, contextInitRef.requestedQueue, enableMultiQueue); in InitializeRenderNodeContextData() 501 const bool enableMultiQueue = (device_.GetGpuQueueCount() > 1); in InitNodeGraphs() local 505 InitializeRenderNodeContextData(renderContext_, nodeStore, enableMultiQueue, renderConfig_); in InitNodeGraphs() 507 if (enableMultiQueue) { in InitNodeGraphs() 117 InitializeRenderNodeContextData(IRenderContext& renderContext, RenderNodeGraphNodeStore& nodeStore, const bool enableMultiQueue, const RenderingConfiguration& renderConfig) InitializeRenderNodeContextData() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.h | 468 const bool enableMultiQueue);
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H A D | render_command_list.cpp | 288 const NodeContextPsoManager& nodeContextPsoMgr, const GpuQueue& queue, const bool enableMultiQueue) in RenderCommandList() 294 enableMultiQueue_(enableMultiQueue) in RenderCommandList() 286 RenderCommandList(const BASE_NS::string_view nodeName, NodeContextDescriptorSetManager& nodeContextDescriptorSetMgr, const GpuResourceManager& gpuResourceMgr, const NodeContextPsoManager& nodeContextPsoMgr, const GpuQueue& queue, const bool enableMultiQueue) RenderCommandList() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | device_vk.cpp | 610 // will depend on the enableMultiQueue setting. 835 if (extra.enableMultiQueue) { in CheckExternalConfig()
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