Searched refs:enableGpuInstancing (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 651 const bool enableGpuInstancing) in RenderMaterialFlagsFromMaterialValues() 682 rmf |= (enableGpuInstancing) ? RenderMaterialFlagBits::RENDER_MATERIAL_GPU_INSTANCING_BIT : 0U; in RenderMaterialFlagsFromMaterialValues() 849 const uint32_t matInstanceCount, const bool enableGpuInstancing) in AddSingleMaterial() 897 RenderMaterialFlagsFromMaterialValues(materialComp, materialHandles, transformBits, enableGpuInstancing); in AddSingleMaterial() 929 const bool enableGpuInstancing = (instanceCount > 1U); in AddRenderMaterial() local 934 enableGpuInstancing); in AddRenderMaterial() 649 RenderMaterialFlagsFromMaterialValues(const MaterialComponent& matComp, const RenderDataDefaultMaterial::MaterialHandles& handles, const uint32_t hasTransformBit, const bool enableGpuInstancing) RenderMaterialFlagsFromMaterialValues() argument 845 AddSingleMaterial(const IMaterialComponentManager& materialMgr, const IMaterialExtensionComponentManager& materialExtMgr, const IRenderHandleComponentManager& renderHandleMgr, IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const bool fetchMaterialHandles, const bool checkExtMaterial, const uint32_t materialIndex, const uint32_t matInstanceIndex, const uint32_t matInstanceCount, const bool enableGpuInstancing) AddSingleMaterial() argument
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