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Searched refs:enableGpuInstancing (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp651 const bool enableGpuInstancing) in RenderMaterialFlagsFromMaterialValues()
682 rmf |= (enableGpuInstancing) ? RenderMaterialFlagBits::RENDER_MATERIAL_GPU_INSTANCING_BIT : 0U; in RenderMaterialFlagsFromMaterialValues()
849 const uint32_t matInstanceCount, const bool enableGpuInstancing) in AddSingleMaterial()
897 RenderMaterialFlagsFromMaterialValues(materialComp, materialHandles, transformBits, enableGpuInstancing); in AddSingleMaterial()
929 const bool enableGpuInstancing = (instanceCount > 1U); in AddRenderMaterial() local
934 enableGpuInstancing); in AddRenderMaterial()
649 RenderMaterialFlagsFromMaterialValues(const MaterialComponent& matComp, const RenderDataDefaultMaterial::MaterialHandles& handles, const uint32_t hasTransformBit, const bool enableGpuInstancing) RenderMaterialFlagsFromMaterialValues() argument
845 AddSingleMaterial(const IMaterialComponentManager& materialMgr, const IMaterialExtensionComponentManager& materialExtMgr, const IRenderHandleComponentManager& renderHandleMgr, IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const bool fetchMaterialHandles, const bool checkExtMaterial, const uint32_t materialIndex, const uint32_t matInstanceIndex, const uint32_t matInstanceCount, const bool enableGpuInstancing) AddSingleMaterial() argument

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