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Searched refs:em (Results 1 - 13 of 13) sorted by relevance

/foundation/multimedia/media_library/frameworks/services/media_mtp/src/
H A Dmtp_driver.cpp138 int MtpDriver::WriteEvent(EventMtp &em) in WriteEvent() argument
140 return usbfnMtpInterface->SendEvent(em.data); in WriteEvent()
/foundation/multimedia/media_library/frameworks/services/media_mtp/include/
H A Dmtp_driver.h36 int WriteEvent(EventMtp &em);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1532 const GLTF2::Material& gltfMaterial, IEntityManager& em) in FillMetallicRoughness()
1535 FillTextureParams(gltfMaterial.metallicRoughness.baseColorTexture, importResult, data, em, desc, in FillMetallicRoughness()
1540 FillTextureParams(gltfMaterial.metallicRoughness.metallicRoughnessTexture, importResult, data, em, desc, in FillMetallicRoughness()
1547 const GLTF2::Material& gltfMaterial, IEntityManager& em) in FillSpecularGlossiness()
1551 FillTextureParams(gltfMaterial.specularGlossiness.diffuseTexture, importResult, data, em, desc, in FillSpecularGlossiness()
1556 FillTextureParams(gltfMaterial.specularGlossiness.specularGlossinessTexture, importResult, data, em, desc, in FillSpecularGlossiness()
1564 const GLTF2::Material& gltfMaterial, IEntityManager& em) in FillUnlit()
1568 FillTextureParams(gltfMaterial.metallicRoughness.baseColorTexture, importResult, data, em, desc, in FillUnlit()
1574 const GLTF2::Material& gltfMaterial, IEntityManager& em) in FillClearcoat()
1580 gltfMaterial.clearcoat.texture, importResult, data, em, des in FillClearcoat()
1531 FillMetallicRoughness(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillMetallicRoughness() argument
1546 FillSpecularGlossiness(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillSpecularGlossiness() argument
1563 FillUnlit(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillUnlit() argument
1573 FillClearcoat(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillClearcoat() argument
1591 FillIor(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillIor() argument
1603 FillSheen(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillSheen() argument
1618 FillSpecular(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillSpecular() argument
1644 FillTransmission(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillTransmission() argument
1696 auto& em = ecs.GetEntityManager(); ImportMaterial() local
2282 FillShaderData(IEntityManager& em, IUriComponentManager& uriManager, IRenderHandleComponentManager& renderHandleMgr, const string_view renderSlot, GLTF2::GLTF2Importer::DefaultMaterialShaderData::SingleShaderData& shaderData) FillShaderData() argument
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/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/
H A Dcomponent_query.cpp98 auto& em = baseComponentSet.GetEcs().GetEntityManager(); in Execute() local
102 if (const Entity entity = baseComponentSet.GetEntity(id); em.IsAlive(entity)) { in Execute()
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Dentity_collection.cpp488 auto& em = ecs_.GetEntityManager();
490 em.SetActive(entity, effectivelyActive);
511 auto& em = ecs_.GetEntityManager();
513 em.SetActive(entity, effectivelyActive);
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dentity_collection.cpp490 auto& em = ecs_.GetEntityManager();
492 em.SetActive(entity, effectivelyActive);
513 auto& em = ecs_.GetEntityManager();
515 em.SetActive(entity, effectivelyActive);
H A Decs_serializer.cpp916 auto& em = ec.GetEcs().GetEntityManager(); in ReadEntityCollection() local
921 EntityReference entity = em.CreateReferenceCounted(); in ReadEntityCollection()
H A Dscene_holder.cpp727 auto& em = ecs_->GetEntityManager(); in UpdateCameraRenderTarget() local
730 cc->customColorTargets = { GetOrCreateEntityReference(em, *rhComponentManager_, camera->colorImage) }; in UpdateCameraRenderTarget()
732 cc->customDepthTarget = GetOrCreateEntityReference(em, *rhComponentManager_, camera->depthImage); in UpdateCameraRenderTarget()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp121 IEntityManager& em = ecs.GetEntityManager();
122 const Entity camera = em.Create();
253 IEntityManager& em = ecs.GetEntityManager(); in CreateLight() local
254 const Entity light = em.Create(); in CreateLight()
H A Dmesh_builder.cpp1543 auto& em = ecs.GetEntityManager(); in CreateMesh() local
1544 auto meshEntity = em.Create(); in CreateMesh()
1627 auto& em = ecs.GetEntityManager(); in CreateBuffers() local
1630 entities.vertexBuffer = CreateBuffer(em, *renderHandleManager, handles.vertexBuffer); in CreateBuffers()
1634 entities.indexBuffer = CreateBuffer(em, *renderHandleManager, handles.indexBuffer); in CreateBuffers()
1638 entities.jointBuffer = CreateBuffer(em, *renderHandleManager, handles.jointBuffer); in CreateBuffers()
1642 entities.morphBuffer = CreateBuffer(em, *renderHandleManager, handles.morphBuffer); in CreateBuffers()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp140 void FillShaderData(IEntityManager& em, IUriComponentManager& uriManager, in FillShaderData() argument
150 resourceEntity = em.Create(); in FillShaderData()
156 shaderData.shader = em.GetReferenceCounted(resourceEntity); in FillShaderData()
162 resourceEntity = em.Create(); in FillShaderData()
168 shaderData.gfxState = em.GetReferenceCounted(resourceEntity); in FillShaderData()
180 resourceEntity = em.Create(); in FillShaderData()
188 shaderData.gfxStateDoubleSided = em.GetReferenceCounted(resourceEntity); in FillShaderData()
H A Dnode_system.cpp842 std::remove_if(first, last, [&em = entityManager_](Entity entity) { return !em.IsAlive(entity); }), last);
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1072 CORE_NS::IEntityManager& em = ecs_->GetEntityManager(); in SetupPostprocess() local
1073 postprocessEntity_ = em.Create(); in SetupPostprocess()

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