Home
last modified time | relevance | path

Searched refs:elevation (Results 1 - 23 of 23) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
H A Dshadow.h58 Shadow(float elevation, Offset offset, Color spotColor, ShadowStyle style) in Shadow() argument
61 SetElevation(elevation); in Shadow()
148 void SetElevation(float elevation) in SetElevation() argument
150 if (elevation >= 0.0f && elevation < LIGHT_HEIGHT) { in SetElevation()
151 elevation_ = elevation; in SetElevation()
248 float elevation_ = 0.0f; // Rosen always needs a non-zero elevation.
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/
H A Drs_shadow.cpp46 void RSShadow::SetElevation(float elevation) in SetElevation() argument
48 elevation_ = elevation; in SetElevation()
/foundation/arkui/ace_engine/frameworks/core/components/theme/
H A Dshadow_theme.cpp75 auto elevation = themeStyle->GetAttr<double>(elevationName, 0.0); in ParseShadowParam() local
90 return Shadow(static_cast<float>(elevation), offset, color, shadowStyle); in ParseShadowParam()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/
H A Drs_shadow.h51 void SetElevation(float elevation);
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/fuzztest/rsshadow_fuzzer/
H A Drsshadow_fuzzer.cpp131 float elevation = GetData<float>(); in DoSetElevation() local
132 rsShadow->SetElevation(elevation); in DoSetElevation()
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/fuzztest/rsrenderimage_fuzzer/
H A Drsrenderimage_fuzzer.cpp335 float elevation = GetData<float>(); in RSShadowFuzzTest() local
344 shadow.SetElevation(elevation); in RSShadowFuzzTest()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/drawable/
H A Drs_property_drawable_utils.h65 const float& elevation, const bool& isFilled, Color spotColor);
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/
H A Drs_properties_painter.cpp266 float elevation = properties.GetShadowElevation() + DEFAULT_TRANSLATION_Z; in GetShadowDirtyRect() local
269 (elevation != DEFAULT_LIGHT_HEIGHT) ? elevation / (DEFAULT_LIGHT_HEIGHT - elevation) : MAX_TRANS_RATIO; in GetShadowDirtyRect()
272 float userSpotRatio = (elevation != DEFAULT_LIGHT_HEIGHT) in GetShadowDirtyRect()
273 ? DEFAULT_LIGHT_HEIGHT / (DEFAULT_LIGHT_HEIGHT - elevation) in GetShadowDirtyRect()
284 float ambientBlur = std::min(elevation * 0.5f, MAX_AMBIENT_RADIUS); in GetShadowDirtyRect()
H A Drs_properties.cpp1937 void RSProperties::SetShadowElevation(float elevation) in SetShadowElevation() argument
1942 shadow_->SetElevation(elevation); in SetShadowElevation()
4313 float elevation = GetShadowElevation(); in UpdateForegroundFilter() local
4314 Drawing::scalar n1 = 0.25f * elevation * (1 + elevation / 128.0f); // 0.25f 128.0f in UpdateForegroundFilter()
4315 Drawing::scalar blurRadius = elevation > 0.0f ? n1 : GetShadowRadius(); in UpdateForegroundFilter()
/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
H A Drender_node.cpp1536 auto elevation = shadow_.GetElevation(); in GetRectWithShadow() local
1537 if (elevation > 0.0f && elevation < shadow_.GetLightHeight()) { in GetRectWithShadow()
1538 // Conversion between blurRadius and elevation. in GetRectWithShadow()
1539 blurRadius = elevation / (shadow_.GetLightHeight() - elevation) * shadow_.GetLightRadius(); in GetRectWithShadow()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H A Darkts_native_render_node_bridge.cpp412 Local<JSValueRef> elevation = runtimeCallInfo->GetCallArgRef(1); in SetShadowElevation() local
414 if (elevation->IsNumber()) { in SetShadowElevation()
415 elevationValue = elevation->ToNumber(vm)->Value(); in SetShadowElevation()
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Drender_node_modifier.cpp154 void SetShadowElevation(ArkUINodeHandle node, ArkUI_Float32 elevation) in SetShadowElevation() argument
159 renderContext->SetShadowElevation(elevation); in SetShadowElevation()
/foundation/window/window_manager/wmserver/src/
H A Dwindow_manager_service.cpp609 WindowManagerConfig::ConfigItem item = shadowConfig["elevation"]; in ConfigAppWindowShadow()
611 auto elevation = *item.floatsValue_; in ConfigAppWindowShadow() local
612 if (elevation.size() != 1 || MathHelper::LessNotEqual(elevation[0], 0.0)) { in ConfigAppWindowShadow()
615 outShadow.elevation_ = elevation[0]; in ConfigAppWindowShadow()
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/property/
H A Drs_properties_test.cpp224 float elevation = 0.1f; in HWTEST_F() local
225 properties.SetShadowElevation(elevation); in HWTEST_F()
226 elevation = 1.0f; in HWTEST_F()
227 properties.SetShadowElevation(elevation); in HWTEST_F()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/drawable/
H A Drs_property_drawable_utils.cpp924 const float& offsetY, const float& elevation, const bool& isFilled, Color spotColor) in DrawShadow()
929 elevation, offsetX, offsetY, path.GetBounds().ToString().c_str()); in DrawShadow()
938 Drawing::Point3 planeParams = {0.0f, 0.0f, elevation}; in DrawShadow()
923 DrawShadow(Drawing::Canvas* canvas, Drawing::Path& path, const float& offsetX, const float& offsetY, const float& elevation, const bool& isFilled, Color spotColor) DrawShadow() argument
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/
H A Drs_node.h327 void SetShadowElevation(float elevation);
H A Drs_node.cpp1735 void RSNode::SetShadowElevation(float elevation) in SetShadowElevation() argument
1738 SetProperty<RSShadowElevationModifier, RSAnimatableProperty<float>>(RSModifierType::SHADOW_ELEVATION, elevation); in SetShadowElevation()
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/
H A Drender_context.h330 virtual void SetShadowElevation(float elevation) {} in SetShadowElevation() argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/
H A DjsXNode.js1926 set shadowElevation(elevation) {
1927 this.shadowElevationValue = this.checkUndefinedOrNullWithDefaultValue(elevation, 0);
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_render_context.h397 void SetShadowElevation(float elevation) override;
H A Drosen_render_context.cpp6205 void RosenRenderContext::SetShadowElevation(float elevation) argument
6208 rsNode_->SetShadowElevation(elevation);
/foundation/arkui/ace_engine/frameworks/core/interfaces/cjui/
H A Dcjui_api.h2957 void (*setShadowElevation)(ArkUINodeHandle node, ArkUI_Float32 elevation);
/foundation/arkui/ace_engine/frameworks/core/interfaces/arkoala/
H A Darkoala_api.h4751 void (*setShadowElevation)(ArkUINodeHandle node, ArkUI_Float32 elevation);

Completed in 84 milliseconds