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Searched
refs:eglState_
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
device_gles.cpp
1030
eglState_
.SetContext(static_cast<const SwapchainGLES*>(GetSwapchain(swapchain)));
in Activate()
1033
eglState_
.SetContext(nullptr);
in Activate()
1039
eglState_
.SwapBuffers(swapchain);
in SwapBuffers()
1049
return
eglState_
;
in GetEglState()
1062
eglState_
.CreateContext(createInfo);
in DeviceGLES()
1063
if (!
eglState_
.IsValid()) {
in DeviceGLES()
1067
eglState_
.GlInitialize();
in DeviceGLES()
1069
filterErrorFunc = (decltype(filterErrorFunc))
eglState_
.ErrorFilter();
in DeviceGLES()
1114
eglState_
.RestoreContext();
in DeviceGLES()
1142
if (
eglState_
in ~DeviceGLES()
[all...]
H
A
D
device_gles.h
339
WGLHelpers::WGLState
eglState_
;
member in final
346
EGLHelpers::EGLState
eglState_
;
member in final
Completed in 3 milliseconds