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Searched refs:eglState_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp1030 eglState_.SetContext(static_cast<const SwapchainGLES*>(GetSwapchain(swapchain))); in Activate()
1033 eglState_.SetContext(nullptr); in Activate()
1039 eglState_.SwapBuffers(swapchain); in SwapBuffers()
1049 return eglState_; in GetEglState()
1062 eglState_.CreateContext(createInfo); in DeviceGLES()
1063 if (!eglState_.IsValid()) { in DeviceGLES()
1067 eglState_.GlInitialize(); in DeviceGLES()
1069 filterErrorFunc = (decltype(filterErrorFunc))eglState_.ErrorFilter(); in DeviceGLES()
1114 eglState_.RestoreContext(); in DeviceGLES()
1142 if (eglState_ in ~DeviceGLES()
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H A Ddevice_gles.h339 WGLHelpers::WGLState eglState_; member in final
346 EGLHelpers::EGLState eglState_; member in final

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