Searched refs:ecsSerializer (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | ecs_serializer.cpp | 170 bool RenderHandleReferenceFromJson(const IEcsSerializer& ecsSerializer, IRenderContext& renderContext, in RenderHandleReferenceFromJson() argument 201 handleRefOut = ecsSerializer.LoadImageResource(desc.name); in RenderHandleReferenceFromJson() 361 bool EntityReferenceFromJson(const IEcsSerializer& ecsSerializer, IRenderContext& renderContext, in EntityReferenceFromJson() argument 369 if (RenderHandleReferenceFromJson(ecsSerializer, renderContext, ec, *renderHandleJson, renderHandle)) { in EntityReferenceFromJson()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | ecs_serializer.cpp | 225 bool RenderHandleReferenceFromJson(const IEcsSerializer& ecsSerializer, IRenderContext& renderContext, in RenderHandleReferenceFromJson() argument 256 handleRefOut = ecsSerializer.LoadImageResource(desc.name); in RenderHandleReferenceFromJson() 416 bool EntityReferenceFromJson(const IEcsSerializer& ecsSerializer, IRenderContext& renderContext, in EntityReferenceFromJson() argument 424 if (RenderHandleReferenceFromJson(ecsSerializer, renderContext, ec, *renderHandleJson, renderHandle)) { in EntityReferenceFromJson()
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