Searched refs:ecsScene (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | anim_impl.cpp | 234 if (auto ecsScene = EcsScene()) { in SetValid() 236 ecsScene->AddApplicationTask(MakeTask( in SetValid() 244 interface_pointer_cast<META_NS::IAnimationController>(ecsScene)), in SetValid()
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H A D | scene_impl.cpp | 1063 auto ecsScene = GetSelf<SCENE_NS::IEcsScene>(); in CreateResourceFromUri() local 1066 nodeInterface->Initialize(ecsScene, ecsObject, {}, "", name, sceneHolder_, entity); in CreateResourceFromUri() 1080 auto ecsScene = GetSelf<SCENE_NS::IEcsScene>(); variable 1111 nodeInterface->Initialize(ecsScene, ecsObject, {}, "", BASE_NS::string(fullPath), sceneHolder_, {}); 1202 nodeInterface->Initialize(ecsScene, ecsObject, parent, nodePath, nodeName, sceneHolder_, entity);
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H A D | node_impl.cpp | 475 auto ecsScene = EcsScene(); in RenameEntity() local 476 if (!ecsScene) { in RenameEntity() 480 ecsScene->AddEngineTask(MakeTask( in RenameEntity()
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