Home
last modified time | relevance | path

Searched refs:ecsObject (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dpostprocess_effect_impl.cpp119 void Bind(SCENE_NS::IEcsObject::Ptr ecsObject, SceneHolder::Ptr sh, bool preferEcsValues) override
121 ecsObject_ = ecsObject;
198 void Bind(SCENE_NS::IEcsObject::Ptr ecsObject, SceneHolder::Ptr sh, bool preferEcsValues) override
200 ecsObject_ = ecsObject;
231 void Bind(SCENE_NS::IEcsObject::Ptr ecsObject, SceneHolder::Ptr sh, bool preferEcsValues) override
233 ecsObject_ = ecsObject;
260 void Bind(SCENE_NS::IEcsObject::Ptr ecsObject, SceneHolder::Ptr sh, bool preferEcsValues) override
262 ecsObject_ = ecsObject;
295 void Bind(SCENE_NS::IEcsObject::Ptr ecsObject, SceneHolder::Ptr sh, bool preferEcsValues) override
297 ecsObject_ = ecsObject;
[all...]
H A Dnode_impl.cpp582 bool NodeImpl::Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject, in Initialize() argument
586 if (!ecsObject || !scene) { in Initialize()
591 ecsObject_ = ecsObject; in Initialize()
599 META_ACCESS_PROPERTY(ConnectionStatus)->SetBind(ecsObject->ConnectionStatus()); in Initialize()
603 if (!ecsObject->GetEcs()) { in Initialize()
750 auto ecsObject = self->EcsObject(); in SetPathWithEcsNode() local
752 if (auto proxyIf = interface_cast<SCENE_NS::IEcsProxyObject>(ecsObject)) { in SetPathWithEcsNode()
755 ecsObject->DefineTargetProperties(self->PropertyNameMask()); in SetPathWithEcsNode()
756 ecsObject->SetEntity(sceneHolder->GetEcs(), entity); in SetPathWithEcsNode()
757 sceneHolder->UpdateAttachments(ecsObject); in SetPathWithEcsNode()
[all...]
H A Dsubmeshhandler.cpp89 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(material); in GetMaterialFromEntity() local
90 if (ecsObject && ecsObject->GetEntity() == entity) { in GetMaterialFromEntity()
209 if (auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(mat.lock())) {
210 entity = ecsObject->GetEntity();
H A Dscene_impl.cpp115 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(camera); in GetCameraHandle() local
116 if (ecsObject) { in GetCameraHandle()
117 return ecsObject->GetEntity().id; in GetCameraHandle()
744 // switch new ecsObject in onSceneInitialized()
1064 auto ecsObject = CreateNewEcsObject({}); in CreateResourceFromUri() local
1066 nodeInterface->Initialize(ecsScene, ecsObject, {}, "", name, sceneHolder_, entity); in CreateResourceFromUri()
1109 auto ecsObject = CreateNewEcsObject({}); variable
1111 nodeInterface->Initialize(ecsScene, ecsObject, {}, "", BASE_NS::string(fullPath), sceneHolder_, {});
1127 auto ecsObject = CreateNewEcsObject({}); variable
1202 nodeInterface->Initialize(ecsScene, ecsObject, paren
1280 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(typed); CacheNode() local
[all...]
H A Dintf_node_private.h35 virtual bool Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject,
H A Dcamera_impl.cpp137 if (auto ecsObject = EcsObject(); scene && ecsObject) {
140 SceneHolder()->SetRenderSize(renderSize.x, renderSize.y, ecsObject->GetEntity().id);
H A Dmesh_impl.cpp341 if (auto ecsObject =
346 privateInit->Initialize(scene, ecsObject, {}, "",
H A Dnode_impl.h186 bool Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject, SCENE_NS::INode::Ptr parent,
H A Dscene_holder.h404 void UpdateAttachments(SCENE_NS::IEcsObject::Ptr& ecsObject);
H A Dmaterial_impl.cpp961 auto ecsObject = EcsObject(); in UpdateInputs() local
964 scene, ecsObject, {}, META_NS::GetValue(Path()), META_NS::GetValue(Name()), sceneHolder_, entity); in UpdateInputs()
H A Dscene_holder.cpp1145 void SceneHolder::UpdateAttachments(SCENE_NS::IEcsObject::Ptr& ecsObject) in UpdateAttachments() argument
1148 auto entity = ecsObject->GetEntity(); in UpdateAttachments()
1152 ecsObject->AddAttachment(animation.second->GetEntity()); in UpdateAttachments()

Completed in 16 milliseconds