Searched refs:ecsObject (Results 1 - 11 of 11) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | postprocess_effect_impl.cpp | 119 void Bind(SCENE_NS::IEcsObject::Ptr ecsObject, SceneHolder::Ptr sh, bool preferEcsValues) override 121 ecsObject_ = ecsObject; 198 void Bind(SCENE_NS::IEcsObject::Ptr ecsObject, SceneHolder::Ptr sh, bool preferEcsValues) override 200 ecsObject_ = ecsObject; 231 void Bind(SCENE_NS::IEcsObject::Ptr ecsObject, SceneHolder::Ptr sh, bool preferEcsValues) override 233 ecsObject_ = ecsObject; 260 void Bind(SCENE_NS::IEcsObject::Ptr ecsObject, SceneHolder::Ptr sh, bool preferEcsValues) override 262 ecsObject_ = ecsObject; 295 void Bind(SCENE_NS::IEcsObject::Ptr ecsObject, SceneHolder::Ptr sh, bool preferEcsValues) override 297 ecsObject_ = ecsObject; [all...] |
H A D | node_impl.cpp | 582 bool NodeImpl::Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject, in Initialize() argument 586 if (!ecsObject || !scene) { in Initialize() 591 ecsObject_ = ecsObject; in Initialize() 599 META_ACCESS_PROPERTY(ConnectionStatus)->SetBind(ecsObject->ConnectionStatus()); in Initialize() 603 if (!ecsObject->GetEcs()) { in Initialize() 750 auto ecsObject = self->EcsObject(); in SetPathWithEcsNode() local 752 if (auto proxyIf = interface_cast<SCENE_NS::IEcsProxyObject>(ecsObject)) { in SetPathWithEcsNode() 755 ecsObject->DefineTargetProperties(self->PropertyNameMask()); in SetPathWithEcsNode() 756 ecsObject->SetEntity(sceneHolder->GetEcs(), entity); in SetPathWithEcsNode() 757 sceneHolder->UpdateAttachments(ecsObject); in SetPathWithEcsNode() [all...] |
H A D | submeshhandler.cpp | 89 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(material); in GetMaterialFromEntity() local 90 if (ecsObject && ecsObject->GetEntity() == entity) { in GetMaterialFromEntity() 209 if (auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(mat.lock())) { 210 entity = ecsObject->GetEntity();
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H A D | scene_impl.cpp | 115 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(camera); in GetCameraHandle() local 116 if (ecsObject) { in GetCameraHandle() 117 return ecsObject->GetEntity().id; in GetCameraHandle() 744 // switch new ecsObject in onSceneInitialized() 1064 auto ecsObject = CreateNewEcsObject({}); in CreateResourceFromUri() local 1066 nodeInterface->Initialize(ecsScene, ecsObject, {}, "", name, sceneHolder_, entity); in CreateResourceFromUri() 1109 auto ecsObject = CreateNewEcsObject({}); variable 1111 nodeInterface->Initialize(ecsScene, ecsObject, {}, "", BASE_NS::string(fullPath), sceneHolder_, {}); 1127 auto ecsObject = CreateNewEcsObject({}); variable 1202 nodeInterface->Initialize(ecsScene, ecsObject, paren 1280 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(typed); CacheNode() local [all...] |
H A D | intf_node_private.h | 35 virtual bool Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject,
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H A D | camera_impl.cpp | 137 if (auto ecsObject = EcsObject(); scene && ecsObject) { 140 SceneHolder()->SetRenderSize(renderSize.x, renderSize.y, ecsObject->GetEntity().id);
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H A D | mesh_impl.cpp | 341 if (auto ecsObject = 346 privateInit->Initialize(scene, ecsObject, {}, "",
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H A D | node_impl.h | 186 bool Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject, SCENE_NS::INode::Ptr parent,
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H A D | scene_holder.h | 404 void UpdateAttachments(SCENE_NS::IEcsObject::Ptr& ecsObject);
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H A D | material_impl.cpp | 961 auto ecsObject = EcsObject(); in UpdateInputs() local 964 scene, ecsObject, {}, META_NS::GetValue(Path()), META_NS::GetValue(Name()), sceneHolder_, entity); in UpdateInputs()
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H A D | scene_holder.cpp | 1145 void SceneHolder::UpdateAttachments(SCENE_NS::IEcsObject::Ptr& ecsObject) in UpdateAttachments() argument 1148 auto entity = ecsObject->GetEntity(); in UpdateAttachments() 1152 ecsObject->AddAttachment(animation.second->GetEntity()); in UpdateAttachments()
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