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Searched refs:dynamicStateFlags_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1053 dynamicStateFlags_ = data.dynamicStateFlags; in BindGraphicsPipeline()
1056 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_VIEWPORT)) { in BindGraphicsPipeline()
1060 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_SCISSOR)) { in BindGraphicsPipeline()
2833 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_DEPTH_BOUNDS)) { in UpdateDepthState()
2848 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_REFERENCE)) { in UpdateStencilState()
2856 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_COMPARE_MASK)) { in UpdateStencilState()
2864 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_STENCIL_WRITE_MASK)) { in UpdateStencilState()
2938 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_BLEND_CONSTANTS)) { in UpdateBlendState()
2972 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_DEPTH_BIAS)) { in UpdateRasterizationState()
2999 if (!IS_BIT(dynamicStateFlags_, CORE_DYNAMIC_STATE_LINE_WIDT in UpdateRasterizationState()
[all...]
H A Drender_backend_gles.h273 DynamicStateFlags dynamicStateFlags_ = DynamicStateFlagBits::CORE_DYNAMIC_STATE_UNDEFINED; member in final

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