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Searched refs:dstJointsHandle (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp429 const auto dstJointsHandle = skinJointsManager_.Write(entity); in CreateInstance() local
431 if (dstJointsHandle && srcJointsHandle) { in CreateInstance()
432 dstJointsHandle->count = srcJointsHandle->count; in CreateInstance()
435 dstJointsHandle->jointEntities); in CreateInstance()

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