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Searched
refs:dsLight_
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_preprocessor_system.h
136
IRenderDataStoreDefaultLight*
dsLight_
{ nullptr };
H
A
D
render_preprocessor_system.cpp
158
if (
dsLight_
) {
in ~RenderPreprocessorSystem()
159
rdsMgr.Destroy(IRenderDataStoreDefaultLight::UID,
dsLight_
);
in ~RenderPreprocessorSystem()
223
dsLight_
= CreateIfNeeded(manager,
dsLight_
, properties_.dataStoreLight);
in SetDataStorePointers()
H
A
D
render_system.h
224
IRenderDataStoreDefaultLight*
dsLight_
= nullptr;
member in final
H
A
D
render_system.cpp
1240
dsLight_
=
in SetDataStorePointers()
1351
if (dsMaterial_ && dsCamera_ &&
dsLight_
&& dsScene_) {
in Update()
1354
dsLight_
->Clear();
in Update()
1399
dsLight_
->SetShadowTypes(GetRenderShadowTypes(sc), 0u);
in ProcessScene()
2085
dsLight_
->AddLight(light);
2145
camera.renderResolution =
dsLight_
->GetShadowQualityResolution();
Completed in 7 milliseconds