Home
last modified time | relevance | path

Searched refs:dsLight_ (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.h136 IRenderDataStoreDefaultLight* dsLight_ { nullptr };
H A Drender_preprocessor_system.cpp158 if (dsLight_) { in ~RenderPreprocessorSystem()
159 rdsMgr.Destroy(IRenderDataStoreDefaultLight::UID, dsLight_); in ~RenderPreprocessorSystem()
223 dsLight_ = CreateIfNeeded(manager, dsLight_, properties_.dataStoreLight); in SetDataStorePointers()
H A Drender_system.h224 IRenderDataStoreDefaultLight* dsLight_ = nullptr; member in final
H A Drender_system.cpp1240 dsLight_ = in SetDataStorePointers()
1351 if (dsMaterial_ && dsCamera_ && dsLight_ && dsScene_) { in Update()
1354 dsLight_->Clear(); in Update()
1399 dsLight_->SetShadowTypes(GetRenderShadowTypes(sc), 0u); in ProcessScene()
2085 dsLight_->AddLight(light);
2145 camera.renderResolution = dsLight_->GetShadowQualityResolution();

Completed in 7 milliseconds