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Help
Searched
refs:drawCommand
(Results
1 - 8
of
8
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
intf_shader_pipeline_binder.h
178
virtual void SetDrawCommand(const DrawCommand&
drawCommand
) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_pipeline_binder.h
74
void SetDrawCommand(const DrawCommand&
drawCommand
) override;
H
A
D
shader_pipeline_binder.cpp
567
void ShaderPipelineBinder::SetDrawCommand(const DrawCommand&
drawCommand
)
in SetDrawCommand()
argument
569
drawCommand_ =
drawCommand
;
in SetDrawCommand()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H
A
D
render_data_defines_3d.h
285
RenderDrawCommand
drawCommand
;
member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_depth_render_slot.cpp
239
const auto& dc = currSubmesh.
drawCommand
;
in RenderSubmeshes()
H
A
D
render_node_default_shadow_render_slot.cpp
376
const auto& dc = currSubmesh.
drawCommand
;
in RenderSubmeshes()
H
A
D
render_node_default_material_render_slot.cpp
400
const auto& dc = currSubmesh.
drawCommand
;
in RenderSubmeshes()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_system.cpp
1449
renderSubmesh.
drawCommand
.vertexCount = submesh.vertexCount;
in ProcessSubmesh()
1450
renderSubmesh.
drawCommand
.indexCount = submesh.indexCount;
in ProcessSubmesh()
1452
renderSubmesh.
drawCommand
.instanceCount = submesh.instanceCount + mpd.batchInstanceCount;
in ProcessSubmesh()
1465
*dsMaterial_, materialEntity, renderSubmesh.
drawCommand
.instanceCount, mpd.duplicateMaterialInstances);
in ProcessSubmesh()
Completed in 13 milliseconds