Home
last modified time | relevance | path

Searched refs:doubleSided (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h488 bool doubleSided = false; member
H A Dgltf2_exporter.cpp1118 exportMaterial.doubleSided = true; in UpdateShaderStateToGltfMaterial()
1132 exportMaterial.doubleSided = true; in UpdateShaderStateToGltfMaterial()
1794 if (material->doubleSided) { in ExportMaterials()
1795 jsonMaterial["doubleSided"] = material->doubleSided; in ExportMaterials()
H A Dgltf2_importer.cpp1670 gltfMaterial.doubleSided ? dmShaderData.blend.gfxStateDoubleSided : dmShaderData.blend.gfxState; in SelectShaders()
1677 gltfMaterial.doubleSided ? dmShaderData.opaque.gfxStateDoubleSided : dmShaderData.opaque.gfxState; in SelectShaders()
1685 gltfMaterial.doubleSided ? dmShaderData.depth.gfxStateDoubleSided : dmShaderData.depth.gfxState; in SelectShaders()
H A Dgltf2_loader.cpp1386 if (!ParseOptionalBoolean(loadResult, material->doubleSided, jsonData, "doubleSided", false)) {

Completed in 16 milliseconds