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Searched refs:dotfieldPrimitive (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.cpp148 const auto& dotfieldPrimitive = dotfieldPrimitives[idx]; in ComputeSimulate() local
172 const DotfieldSimulationPushConstantStruct pc = { { dotfieldPrimitive.size.x, dotfieldPrimitive.size.y, 0, 0 }, in ComputeSimulate()
173 { dotfieldPrimitive.touch.x, dotfieldPrimitive.touch.y, dotfieldPrimitive.touchRadius, 0.f }, in ComputeSimulate()
174 { dotfieldPrimitive.touchDirection.x, dotfieldPrimitive.touchDirection.y, in ComputeSimulate()
175 dotfieldPrimitive.touchDirection.z, 0.f } }; in ComputeSimulate()
178 const uint32_t tgcX = (dotfieldPrimitive in ComputeSimulate()
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H A Drender_node_dotfield_render.cpp151 const auto& dotfieldPrimitive = dotfieldPrimitives[idx]; in RenderData() local
162 const DotfieldMaterialPushConstantStruct pc = { { dotfieldPrimitive.size.x, dotfieldPrimitive.size.y, idx, 0 }, in RenderData()
163 { time, dotfieldPrimitive.pointScale, 0, 0 }, dotfieldPrimitive.colors, dotfieldPrimitive.matrix }; in RenderData()
171 cmdList.Draw(1, dotfieldPrimitive.size.x * dotfieldPrimitive.size.y, 0, 0); in RenderData()
H A Drender_data_store_default_dotfield.h52 void AddDotfieldPrimitive(const RenderDataDefaultDotfield::DotfieldPrimitive& dotfieldPrimitive) override;
/foundation/graphic/graphic_3d/lume/LumeDotfield/api/dotfield/render/
H A Dintf_render_data_store_default_dotfield.h73 virtual void AddDotfieldPrimitive(const RenderDataDefaultDotfield::DotfieldPrimitive& dotfieldPrimitive) = 0;

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