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Searched refs:dispatchResources (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp200 CORE_LOG_W("RenderNodeCameraSinglePostProcess: dispatchResources (GPU buffer or GPU image) needed"); in InitNode()
294 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteSinglePostProcess()
301 DispatchResources dispatchResources; in ExecuteSinglePostProcess() local
313 dispatchResources = GetDispatchResources(dispatchResources_); in ExecuteSinglePostProcess()
314 if ((!RenderHandleUtil::IsValid(dispatchResources.buffer)) && in ExecuteSinglePostProcess()
315 (!RenderHandleUtil::IsValid(dispatchResources.image))) { in ExecuteSinglePostProcess()
368 if (RenderHandleUtil::IsValid(dispatchResources.buffer)) { in ExecuteSinglePostProcess()
369 cmdList.DispatchIndirect(dispatchResources.buffer, 0); in ExecuteSinglePostProcess()
370 } else if (RenderHandleUtil::IsValid(dispatchResources.image)) { in ExecuteSinglePostProcess()
372 const GpuImageDesc desc = gpuResourceMgr.GetImageDescriptor(dispatchResources in ExecuteSinglePostProcess()
[all...]
H A Drender_node_camera_single_post_process.h109 RENDER_NS::RenderNodeGraphInputs::InputResources dispatchResources; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_single_post_process.cpp156 PLUGIN_LOG_W("RenderNodeSinglePostProcess: dispatchResources (GPU buffer or GPU image) needed"); in InitNode()
282 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteSinglePostProcess()
289 DispatchResources dispatchResources; in ExecuteSinglePostProcess() local
301 dispatchResources = GetDispatchResources(dispatchResources_); in ExecuteSinglePostProcess()
302 if ((!RenderHandleUtil::IsValid(dispatchResources.buffer)) && in ExecuteSinglePostProcess()
303 (!RenderHandleUtil::IsValid(dispatchResources.image))) { in ExecuteSinglePostProcess()
359 if (RenderHandleUtil::IsValid(dispatchResources.buffer)) { in ExecuteSinglePostProcess()
360 cmdList.DispatchIndirect(dispatchResources.buffer, 0); in ExecuteSinglePostProcess()
361 } else if (RenderHandleUtil::IsValid(dispatchResources.image)) { in ExecuteSinglePostProcess()
363 const GpuImageDesc desc = gpuResourceMgr.GetImageDescriptor(dispatchResources in ExecuteSinglePostProcess()
[all...]
H A Drender_node_compute_generic.cpp73 PLUGIN_LOG_W("RenderNodeComputeGeneric: dispatchResources (GPU buffer or GPU image) needed"); in InitNode()
118 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame()
234 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs()
245 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
247 jsonInputs_.hasChangeableDispatchHandles = renderNodeUtil.HasChangeableResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()
H A Drender_node_compute_generic.h62 RenderNodeGraphInputs::InputResources dispatchResources; member
H A Drender_node_mip_chain_post_process.h82 RenderNodeGraphInputs::InputResources dispatchResources; member
H A Drender_node_single_post_process.h86 RenderNodeGraphInputs::InputResources dispatchResources; member
H A Drender_node_mip_chain_post_process.cpp106 PLUGIN_LOG_W("CORE_RN_MIP_CHAIN_POST_PROCESS: dispatchResources (GPU buffer or GPU image) needed"); in InitNode()
201 dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.dispatchResources); in ExecuteFrame()
477 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs()
500 jsonInputs_.hasChangeableDispatchHandles = renderNodeUtil.HasChangeableResources(jsonInputs_.dispatchResources); in ParseRenderNodeInputs()

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