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Help
Searched
refs:dispatchResources
(Results
1 - 8
of
8
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_camera_single_post_process.cpp
200
CORE_LOG_W("RenderNodeCameraSinglePostProcess:
dispatchResources
(GPU buffer or GPU image) needed");
in InitNode()
294
dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.
dispatchResources
);
in ExecuteSinglePostProcess()
301
DispatchResources
dispatchResources
;
in ExecuteSinglePostProcess()
local
313
dispatchResources
= GetDispatchResources(dispatchResources_);
in ExecuteSinglePostProcess()
314
if ((!RenderHandleUtil::IsValid(
dispatchResources
.buffer)) &&
in ExecuteSinglePostProcess()
315
(!RenderHandleUtil::IsValid(
dispatchResources
.image))) {
in ExecuteSinglePostProcess()
368
if (RenderHandleUtil::IsValid(
dispatchResources
.buffer)) {
in ExecuteSinglePostProcess()
369
cmdList.DispatchIndirect(
dispatchResources
.buffer, 0);
in ExecuteSinglePostProcess()
370
} else if (RenderHandleUtil::IsValid(
dispatchResources
.image)) {
in ExecuteSinglePostProcess()
372
const GpuImageDesc desc = gpuResourceMgr.GetImageDescriptor(
dispatchResources
in ExecuteSinglePostProcess()
[all...]
H
A
D
render_node_camera_single_post_process.h
109
RENDER_NS::RenderNodeGraphInputs::InputResources
dispatchResources
;
member
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_single_post_process.cpp
156
PLUGIN_LOG_W("RenderNodeSinglePostProcess:
dispatchResources
(GPU buffer or GPU image) needed");
in InitNode()
282
dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.
dispatchResources
);
in ExecuteSinglePostProcess()
289
DispatchResources
dispatchResources
;
in ExecuteSinglePostProcess()
local
301
dispatchResources
= GetDispatchResources(dispatchResources_);
in ExecuteSinglePostProcess()
302
if ((!RenderHandleUtil::IsValid(
dispatchResources
.buffer)) &&
in ExecuteSinglePostProcess()
303
(!RenderHandleUtil::IsValid(
dispatchResources
.image))) {
in ExecuteSinglePostProcess()
359
if (RenderHandleUtil::IsValid(
dispatchResources
.buffer)) {
in ExecuteSinglePostProcess()
360
cmdList.DispatchIndirect(
dispatchResources
.buffer, 0);
in ExecuteSinglePostProcess()
361
} else if (RenderHandleUtil::IsValid(
dispatchResources
.image)) {
in ExecuteSinglePostProcess()
363
const GpuImageDesc desc = gpuResourceMgr.GetImageDescriptor(
dispatchResources
in ExecuteSinglePostProcess()
[all...]
H
A
D
render_node_compute_generic.cpp
73
PLUGIN_LOG_W("RenderNodeComputeGeneric:
dispatchResources
(GPU buffer or GPU image) needed");
in InitNode()
118
dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.
dispatchResources
);
in ExecuteFrame()
234
jsonInputs_.
dispatchResources
= parserUtil.GetInputResources(jsonVal, "
dispatchResources
");
in ParseRenderNodeInputs()
245
dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.
dispatchResources
);
in ParseRenderNodeInputs()
247
jsonInputs_.hasChangeableDispatchHandles = renderNodeUtil.HasChangeableResources(jsonInputs_.
dispatchResources
);
in ParseRenderNodeInputs()
H
A
D
render_node_compute_generic.h
62
RenderNodeGraphInputs::InputResources
dispatchResources
;
member
H
A
D
render_node_mip_chain_post_process.h
82
RenderNodeGraphInputs::InputResources
dispatchResources
;
member
H
A
D
render_node_single_post_process.h
86
RenderNodeGraphInputs::InputResources
dispatchResources
;
member
H
A
D
render_node_mip_chain_post_process.cpp
106
PLUGIN_LOG_W("CORE_RN_MIP_CHAIN_POST_PROCESS:
dispatchResources
(GPU buffer or GPU image) needed");
in InitNode()
201
dispatchResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.
dispatchResources
);
in ExecuteFrame()
477
jsonInputs_.
dispatchResources
= parserUtil.GetInputResources(jsonVal, "
dispatchResources
");
in ParseRenderNodeInputs()
500
jsonInputs_.hasChangeableDispatchHandles = renderNodeUtil.HasChangeableResources(jsonInputs_.
dispatchResources
);
in ParseRenderNodeInputs()
Completed in 5 milliseconds