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/foundation/distributeddatamgr/preferences/test/ndk/unittest/
H A Dpreferences_test_utils.cpp43 std::string directory = tempDirectory.substr(0, pos); in CreateDirectoryRecursively() local
44 if (!directory.empty()) { in CreateDirectoryRecursively()
45 directories.push_back(directory); in CreateDirectoryRecursively()
53 for (const std::string& directory : directories) { in CreateDirectoryRecursively()
54 databaseDirectory = databaseDirectory + "/" + directory; in CreateDirectoryRecursively()
/foundation/graphic/graphic_3d/lume/LumeEngine/src/io/
H A Dproxy_filesystem.cpp139 auto directory = fileManager_.OpenDirectory(destination + normalizedPath); in OpenDirectory() local
140 if (directory) { in OpenDirectory()
141 directories.push_back(move(directory)); in OpenDirectory()
158 auto directory = fileManager_.CreateDirectory(destination + normalizedPath); in CreateDirectory() local
159 if (directory) { in CreateDirectory()
160 return directory; in CreateDirectory()
204 auto directory = fileManager_.OpenDirectory(destination + path); in GetUriPaths() local
205 if (directory) { in GetUriPaths()
/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/storage/src/kv/
H A Dkvdb_utils.cpp25 void KvDBUtils::GetStoreDirectory(std::string &directory, const std::string &identifierName) in GetStoreDirectory() argument
27 if (!directory.empty() && directory.back() != '/') { in GetStoreDirectory()
28 directory += "/"; in GetStoreDirectory()
30 directory += identifierName; in GetStoreDirectory()
/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/service/config/src/model/
H A Dglobal_config.cpp28 SetValue(node[GET_NAME(directory)], directory); in Marshal()
44 GetValue(node, GET_NAME(directory), directory); in Unmarshal()
56 delete directory; in ~GlobalConfig()
/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/common/src/
H A Dplatform_specific.cpp116 int MakeDBDirectory(const std::string &directory) in MakeDBDirectory() argument
118 int errCode = mkdir(directory.c_str()); in MakeDBDirectory()
121 std::string str = directory.length() == 0 ? "empty directory path" : in MakeDBDirectory()
122 directory.substr(0, directory.length() / 3) + "*****" + directory.substr((2 * directory.length()) / 3); in MakeDBDirectory()
123 LOGE("[MakeDir] Make directory fail:%d, directory pat in MakeDBDirectory()
129 RemoveDBDirectory(const std::string &directory) RemoveDBDirectory() argument
[all...]
/foundation/multimedia/media_library/frameworks/innerkitsimpl/test/unittest/medialibrary_helper_test/src/
H A Ddir_asset_test.cpp60 string directory = PIC_DIR_VALUES; in HWTEST_F() local
61 dirAsset.SetDirectory(directory); in HWTEST_F()
62 EXPECT_EQ(dirAsset.GetDirectory(), directory); in HWTEST_F()
/foundation/graphic/graphic_3d/lume/LumeEngine/src/os/ohos/
H A Dohos_filesystem.cpp95 auto directory = BASE_NS::make_unique<OhosFileDirectory>(resManager_); in GetEntry() local
96 return directory->GetEntry(path.data()); in GetEntry()
114 auto directory = BASE_NS::make_unique<OhosFileDirectory>(resManager_); in OpenDirectory() local
115 if (directory->Open(path.data())) { in OpenDirectory()
116 return IDirectory::Ptr { directory.release() }; in OpenDirectory()
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.h69 void RecurseDirectory(BASE_NS::string_view currentPath, const CORE_NS::IDirectory& directory);
80 void LoadShaderStates(BASE_NS::string_view currentPath, const CORE_NS::IDirectory& directory);
85 void LoadVids(BASE_NS::string_view currentPath, const CORE_NS::IDirectory& directory);
88 void LoadPipelineLayouts(BASE_NS::string_view currentPath, const CORE_NS::IDirectory& directory);
H A Drender_data_loader.cpp59 void RenderDataLoader::RecurseDirectory(const string_view currentPath, const IDirectory& directory, in RecurseDirectory() argument
62 for (auto const& entry : directory.GetEntries()) { in RecurseDirectory()
H A Dshader_loader.cpp250 void ShaderLoader::RecurseDirectory(const string_view currentPath, const IDirectory& directory) in RecurseDirectory() argument
252 for (auto const& entry : directory.GetEntries()) { in RecurseDirectory()
459 void ShaderLoader::LoadShaderStates(const string_view currentPath, const IDirectory& directory) in LoadShaderStates() argument
461 for (auto const& entry : directory.GetEntries()) { in LoadShaderStates()
498 void ShaderLoader::LoadVids(const string_view currentPath, const IDirectory& directory) in LoadVids() argument
500 for (auto const& entry : directory.GetEntries()) { in LoadVids()
524 void ShaderLoader::LoadPipelineLayouts(const string_view currentPath, const IDirectory& directory) in LoadPipelineLayouts() argument
526 for (auto const& entry : directory.GetEntries()) { in LoadPipelineLayouts()
/foundation/multimedia/media_foundation/src/osal/filesystem/
H A Dfile_system.cpp77 // judge regular file, directory, symbolic link file path exists
94 if (mkdir(path.c_str(), 755) == -1) { // 755 directory access permissions in MakeDir()
136 DIR *directory; in RemoveFilesInDir() local
137 if ((directory = opendir(path.c_str())) != nullptr) { in RemoveFilesInDir()
139 while ((info = readdir(directory)) != nullptr) { in RemoveFilesInDir()
147 closedir(directory); in RemoveFilesInDir()
/foundation/distributeddatamgr/relational_store/frameworks/native/rdb/src/
H A Drdb_sql_utils.cpp43 std::string directory = tempDirectory.substr(0, pos); in CreateDirectory() local
44 directories.push_back(directory); in CreateDirectory()
51 for (const std::string& directory : directories) { in CreateDirectory()
52 databaseDirectory = databaseDirectory + "/" + directory; in CreateDirectory()
59 // Set the default ACL attribute to the database root directory to ensure that files created by the server in CreateDirectory()
/foundation/multimedia/media_library/frameworks/innerkitsimpl/media_library_helper/src/
H A Ddir_asset.cpp38 void DirAsset::SetDirectory(const string directory) in SetDirectory() argument
40 directory_ = directory; in SetDirectory()
/foundation/ability/idl_tool/codegen/
H A Dcode_emitter.h30 void SetDirectory(const String& directory) in SetDirectory() argument
32 directory_ = directory; in SetDirectory()
/foundation/window/window_manager/window_scene/test/unittest/
H A Dscene_persistence_test.cpp67 std::string directory = "0/Storage"; in HWTEST_F() local
69 bool result = scenePersistence->CreateSnapshotDir(directory); in HWTEST_F()
80 std::string directory = "0/Storage"; in HWTEST_F() local
82 bool result = scenePersistence->CreateUpdatedIconDir(directory); in HWTEST_F()
94 std::string directory = "0/Storage"; in HWTEST_F() local
147 std::string directory = "0/Storage"; in HWTEST_F() local
168 std::string directory = "0/Storage"; in HWTEST_F() local
/foundation/multimedia/media_foundation/engine/foundation/osal/filesystem/
H A Dfile_system.cpp75 // judge regular file, directory, symbolic link file path exists
92 if (mkdir(path.c_str(), 755) == -1) { // 755 directory access permissions in MakeDir()
134 DIR *directory; in RemoveFilesInDir() local
135 if ((directory = opendir(path.c_str())) != nullptr) { in RemoveFilesInDir()
137 while ((info = readdir(directory)) != nullptr) { in RemoveFilesInDir()
145 closedir(directory); in RemoveFilesInDir()
/foundation/graphic/graphic_surface/surface/test/unittest/
H A Dbuffer_utils_test.cpp96 const std::string directory = "/data"; in HWTEST_F() local
99 // Traverse the directory and find the dump file. in HWTEST_F()
100 for (const auto& entry : fs::recursive_directory_iterator(directory)) { in HWTEST_F()
141 const std::string directory = "/data/storage/el1/base"; in HWTEST_F() local
142 if (access(directory.c_str(), F_OK) == 0) { in HWTEST_F()
145 // Traverse the directory and find the dump file. in HWTEST_F()
146 for (const auto& entry : fs::recursive_directory_iterator(directory)) { in HWTEST_F()
/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/common/include/
H A Dplatform_specific.h48 int MakeDBDirectory(const std::string &directory);
51 // Can only remove empty directory
52 int RemoveDBDirectory(const std::string &directory);
/foundation/window/window_manager/window_scene/session/host/include/
H A Dscene_persistence.h36 static bool CreateSnapshotDir(const std::string& directory);
37 static bool CreateUpdatedIconDir(const std::string& directory);
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/io/dev/
H A DFileMonitor.cpp42 // Make directory separators consistent. in formatPath()
111 // Unable to open directory. in recursivelyCollectAllFiles()
128 // Unable to open directory. in recursivelyCollectAllFiles()
132 struct dirent* directory; in recursivelyCollectAllFiles() local
133 while ((directory = readdir(handle)) != nullptr) { in recursivelyCollectAllFiles()
134 switch (directory->d_type) { in recursivelyCollectAllFiles()
136 directories.push_back(directory->d_name); in recursivelyCollectAllFiles()
140 files.push_back(directory->d_name); in recursivelyCollectAllFiles()
193 // Store directory to watch list. in addPath()
205 // Collect all tracked files within this directory in removePath()
[all...]
/foundation/graphic/graphic_2d/rosen/modules/render_service_profiler/
H A Drs_profiler_utils.cpp253 std::string Utils::MakePath(const std::string& directory, const std::string& file) in MakePath() argument
255 return NormalizePath(directory) + file; in MakePath()
282 std::string directory; in GetDirectory()
285 directory = path.substr(0, lastSlashIdx); in GetDirectory()
287 return directory; in GetDirectory()
317 DIR* directory = opendir(realPath.data()); in IterateDirectory() local
318 if (!directory) { in IterateDirectory()
322 while (struct dirent* entry = readdir(directory)) { in IterateDirectory()
334 closedir(directory); in IterateDirectory()
/foundation/bundlemanager/bundle_framework/interfaces/kits/js/zip/include/
H A Dzip.h41 DirectoryContentEntry(const FilePath &path, bool directory) : path(path), isDirectory(directory) in DirectoryContentEntry()
/foundation/window/window_manager/window_scene/session/host/src/
H A Dscene_persistence.cpp45 bool ScenePersistence::CreateSnapshotDir(const std::string& directory) in CreateSnapshotDir() argument
47 snapshotDirectory_ = directory + "/SceneSnapShot/"; in CreateSnapshotDir()
49 WLOGFD("mkdir failed or the directory already exists"); in CreateSnapshotDir()
55 bool ScenePersistence::CreateUpdatedIconDir(const std::string& directory) in CreateUpdatedIconDir() argument
57 updatedIconDirectory_ = directory + "/UpdatedIcon/"; in CreateUpdatedIconDir()
59 WLOGFD("mkdir failed or the directory already exists"); in CreateUpdatedIconDir()
/foundation/ability/idl_tool/
H A DMakefile21 export MAKEFLAGS += --no-print-directory
/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/service/config/include/model/
H A Dglobal_config.h37 DirectoryConfig *directory = nullptr; member in OHOS::DistributedData::final

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