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Searched refs:deviceGLES_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp2182 : deviceGLES_(deviceGLES), gpuResourceMgr_(static_cast<GpuResourceManager&>(deviceGLES.GetGpuResourceManager()))
2187 return deviceGLES_.GetBackendType();
2193 deviceGLES_.Activate();
2198 deviceGLES_.Deactivate();
2203 if (deviceGLES_.IsActive() && deviceGLES_.HasSwapchain()) {
2205 auto sc = static_cast<const SwapchainGLES*>(deviceGLES_.GetSwapchain(defaultSwapChain));
2206 deviceGLES_.SwapBuffers(*sc);
H A Ddevice_gles.h434 DeviceGLES& deviceGLES_; member in final

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