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Searched
refs:deviceGLES_
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
device_gles.cpp
2182
:
deviceGLES_
(deviceGLES), gpuResourceMgr_(static_cast<GpuResourceManager&>(deviceGLES.GetGpuResourceManager()))
2187
return
deviceGLES_
.GetBackendType();
2193
deviceGLES_
.Activate();
2198
deviceGLES_
.Deactivate();
2203
if (
deviceGLES_
.IsActive() &&
deviceGLES_
.HasSwapchain()) {
2205
auto sc = static_cast<const SwapchainGLES*>(
deviceGLES_
.GetSwapchain(defaultSwapChain));
2206
deviceGLES_
.SwapBuffers(*sc);
H
A
D
device_gles.h
434
DeviceGLES&
deviceGLES_
;
member in final
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