/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_morph.cpp | 101 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(SET_WEIGHTS, pipelineLayout_); in PreExecuteFrame() local 103 descriptorSetHandle, pipelineLayout_.descriptorSetLayouts[SET_WEIGHTS].bindings); in PreExecuteFrame() 108 const RenderHandle descriptorSetHandle = in PreExecuteFrame() local 111 descriptorSetHandle, pipelineLayout_.descriptorSetLayouts[SET_INPUTS].bindings); in PreExecuteFrame() 117 const RenderHandle descriptorSetHandle = in PreExecuteFrame() local 120 descriptorSetHandle, pipelineLayout_.descriptorSetLayouts[SET_OUTPUTS].bindings); in PreExecuteFrame()
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H A D | render_node_default_shadows_blur.cpp | 306 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(globalSet, reflPipelineLayout); in CreateDescriptorSets() local 308 descriptorSetHandle, reflPipelineLayout.descriptorSetLayouts[globalSet].bindings); in CreateDescriptorSets() 312 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(localSet, reflPipelineLayout); in CreateDescriptorSets() local 314 descriptorSetHandle, reflPipelineLayout.descriptorSetLayouts[localSet].bindings); in CreateDescriptorSets() 317 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(localSet, reflPipelineLayout); in CreateDescriptorSets() local 319 descriptorSetHandle, reflPipelineLayout.descriptorSetLayouts[localSet].bindings); in CreateDescriptorSets()
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H A D | render_node_default_shadow_render_slot.cpp | 351 const RenderHandle descriptorSetHandle = allDescriptorSets_.set0[shadowPassIdx]->GetDescriptorSetHandle(); in RenderSubmeshes() local 352 cmdList.BindDescriptorSets(0u, { &descriptorSetHandle, 1u }); in RenderSubmeshes() 623 const RenderHandle descriptorSetHandle = in ProcessBuffersAndDescriptors() local 626 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[setIdx].bindings); in ProcessBuffersAndDescriptors() 630 const RenderHandle descriptorSetHandle = in ProcessBuffersAndDescriptors() local 633 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[setIdx].bindings); in ProcessBuffersAndDescriptors()
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H A D | render_node_default_env.cpp | 418 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, defaultPipelineLayout_); in CreateDescriptorSets() local 420 descriptorSetHandle, defaultPipelineLayout_.descriptorSetLayouts[set].bindings); in CreateDescriptorSets() 424 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, defaultPipelineLayout_); in CreateDescriptorSets() local 426 descriptorSetHandle, defaultPipelineLayout_.descriptorSetLayouts[set].bindings); in CreateDescriptorSets()
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H A D | render_node_default_material_deferred_shading.cpp | 451 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, plDef); in CreateDescriptorSets() local 453 descriptorSetMgr.CreateDescriptorSetBinder(descriptorSetHandle, plDef.descriptorSetLayouts[set].bindings); in CreateDescriptorSets() 458 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, pipelineLayout_); in CreateDescriptorSets() local 460 descriptorSetHandle, pipelineLayout_.descriptorSetLayouts[set].bindings); in CreateDescriptorSets()
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H A D | render_node_default_material_render_slot.cpp | 863 const RenderHandle descriptorSetHandle = in ResetAndUpdateDescriptorSets() local 866 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[setIdx].bindings); in ResetAndUpdateDescriptorSets() 873 const RenderHandle descriptorSetHandle = in ResetAndUpdateDescriptorSets() local 876 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[set].bindings); in ResetAndUpdateDescriptorSets()
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H A D | render_node_default_depth_render_slot.cpp | 552 const RenderHandle descriptorSetHandle = in ResetAndUpdateDescriptorSets() local 555 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[setIdx].bindings); in ResetAndUpdateDescriptorSets()
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/ |
H A D | render_node_dotfield_render.cpp | 97 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, pipelineLayout); in InitNode() local 99 descriptorSetHandle, pipelineLayout.descriptorSetLayouts[set].bindings); in InitNode()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.cpp | 2151 const RenderHandle descriptorSetHandle = renderCmd.descriptorSetHandles[idx]; 2152 if (RenderHandleUtil::GetHandleType(descriptorSetHandle) == RenderHandleType::DESCRIPTOR_SET) { 2153 const uint32_t dynamicDescriptorCount = aNcdsm.GetDynamicOffsetDescriptorCount(descriptorSetHandle); 2157 const LowLevelDescriptorSetVk* descriptorSet = aNcdsmVk.GetDescriptorSet(descriptorSetHandle); 2181 const RenderHandle descriptorSetHandle = renderCmd.descriptorSetHandles[idx]; 2182 const DynamicOffsetDescriptors dod = aNcdsm.GetDynamicOffsetDescriptors(descriptorSetHandle);
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 1434 for (const RenderHandle descriptorSetHandle : descriptorSetHandlesForBarriers) { 1435 PLUGIN_ASSERT(RenderHandleUtil::GetHandleType(descriptorSetHandle) == RenderHandleType::DESCRIPTOR_SET); 1437 const auto bindingResources = nodeDescriptorSetMgrRef.GetCpuDescriptorSetData(descriptorSetHandle);
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.cpp | 486 descriptorSetHandlesForBarriers_.push_back(stateData_.currentBoundSets[idx].descriptorSetHandle); in AddBarrierPoint() 1610 stateData_.currentBoundSets[currSet].descriptorSetHandle = ref.handle; in BindDescriptorSets() 1962 if (RenderHandleUtil::IsValid(currSet.descriptorSetHandle)) { in ValidatePipelineLayout()
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H A D | render_command_list.h | 621 RenderHandle descriptorSetHandle; member
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 2142 const auto descriptorSetHandle = renderCmd.descriptorSetHandles[idx]; in RenderCommandBindDescriptorSets() 2143 PLUGIN_ASSERT(RenderHandleUtil::IsValid(descriptorSetHandle)); in RenderCommandBindDescriptorSets() 2144 const auto& data = aNcdsm.GetCpuDescriptorSetData(descriptorSetHandle); in RenderCommandBindDescriptorSets()
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