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Searched
refs:descSetRes
(Results
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_pipeline_binder.cpp
213
auto&
descSetRes
= descriptorSetResources_[vecIdx];
in ShaderPipelineBinder()
local
215
descSetRes
.bindings.resize(descSetBindingRes.bindings.size());
in ShaderPipelineBinder()
216
descSetRes
.buffers.resize(descSetBindingRes.buffers.size());
in ShaderPipelineBinder()
217
descSetRes
.images.resize(descSetBindingRes.images.size());
in ShaderPipelineBinder()
218
descSetRes
.samplers.resize(descSetBindingRes.samplers.size());
in ShaderPipelineBinder()
226
descSetRes
.bindingToIndex[ref.binding.binding] = static_cast<uint8_t>(idx);
in ShaderPipelineBinder()
229
descSetRes
.bindings[idx].binding = ref.binding.binding;
in ShaderPipelineBinder()
230
descSetRes
.bindings[idx].resIdx = ref.resourceIndex;
in ShaderPipelineBinder()
231
descSetRes
.bindings[idx].type = type;
in ShaderPipelineBinder()
232
descSetRes
in ShaderPipelineBinder()
[all...]
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