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Searched refs:descSetBindingRes (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp211 const DescriptorSetLayoutBindingResources descSetBindingRes = in ShaderPipelineBinder() local
215 descSetRes.bindings.resize(descSetBindingRes.bindings.size()); in ShaderPipelineBinder()
216 descSetRes.buffers.resize(descSetBindingRes.buffers.size()); in ShaderPipelineBinder()
217 descSetRes.images.resize(descSetBindingRes.images.size()); in ShaderPipelineBinder()
218 descSetRes.samplers.resize(descSetBindingRes.samplers.size()); in ShaderPipelineBinder()
220 for (size_t idx = 0; idx < descSetBindingRes.bindings.size(); ++idx) { in ShaderPipelineBinder()
221 const auto& ref = descSetBindingRes.bindings[idx]; in ShaderPipelineBinder()
234 descSetRes.bindings[idx].arrayoffset = descSetBindingRes.buffers[ref.resourceIndex].arrayOffset; in ShaderPipelineBinder()
236 descSetRes.bindings[idx].arrayoffset = descSetBindingRes.images[ref.resourceIndex].arrayOffset; in ShaderPipelineBinder()
238 descSetRes.bindings[idx].arrayoffset = descSetBindingRes in ShaderPipelineBinder()
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