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Searched refs:descHandles (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_compute_generic.cpp150 const auto descHandles = pipelineDescriptorSetBinder_->GetDescriptorSetHandles(); in ExecuteFrame() local
151 cmdList.BindDescriptorSets(firstSetIndex, descHandles); in ExecuteFrame()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.cpp168 const RenderHandle descHandles[2] = { prevBinder.GetDescriptorSetHandle(), in ComputeSimulate() local
170 cmdList.BindDescriptorSets(0, { descHandles, 2u }); in ComputeSimulate()

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