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Searched refs:depth_size (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dsurface_information.h30 uint32_t depth_size { 0 };
H A Dswapchain_gles.cpp289 info.depth_size, info.stencil_size, info.samples, info.srgb ? "true" : "false"); in SwapchainGLES()
310 if (info.depth_size == 0) { in SwapchainGLES()
313 const auto depthFormat = GetDepthFormat(info.depth_size, info.stencil_size); in SwapchainGLES()
H A Degl_state.cpp1032 EGLint depth_size = 0; in GetSurfaceInformation() local
1041 eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE, &depth_size); in GetSurfaceInformation()
1047 res.depth_size = (uint32_t)depth_size; in GetSurfaceInformation()
H A Dwgl_state.cpp345 res.depth_size = static_cast<uint32_t>(values[4]); in GetInformation()

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