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Searched refs:depthImage (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp191 constexpr GpuImageDesc CreateReflectionPlaneGpuImageDesc(bool depthImage) in CreateReflectionPlaneGpuImageDesc() argument
195 desc.format = depthImage ? Format::BASE_FORMAT_D16_UNORM : Format::BASE_FORMAT_B10G11R11_UFLOAT_PACK32; in CreateReflectionPlaneGpuImageDesc()
197 depthImage ? MemoryPropertyFlags(MemoryPropertyFlagBits::CORE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | in CreateReflectionPlaneGpuImageDesc()
200 desc.usageFlags = depthImage ? ImageUsageFlags(ImageUsageFlagBits::CORE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | in CreateReflectionPlaneGpuImageDesc()
1007 uint32_t newWidth, uint32_t newHeight, uint baseMipCount, bool depthImage) { in UpdatePlaneReflectionTargetResolution()
1010 : CreateReflectionPlaneGpuImageDesc(depthImage); in UpdatePlaneReflectionTargetResolution()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.h397 RENDER_NS::RenderHandleReference depthImage; member
H A Dscene_holder.cpp714 camera->depthImage = renderContext_->GetDevice().GetGpuResourceManager().Create( in RecreateOutputTexture()
731 if (camera->depthImage) { in UpdateCameraRenderTarget()
732 cc->customDepthTarget = GetOrCreateEntityReference(em, *rhComponentManager_, camera->depthImage); in UpdateCameraRenderTarget()

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