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Help
Searched
refs:depthImage
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_system.cpp
191
constexpr GpuImageDesc CreateReflectionPlaneGpuImageDesc(bool
depthImage
)
in CreateReflectionPlaneGpuImageDesc()
argument
195
desc.format =
depthImage
? Format::BASE_FORMAT_D16_UNORM : Format::BASE_FORMAT_B10G11R11_UFLOAT_PACK32;
in CreateReflectionPlaneGpuImageDesc()
197
depthImage
? MemoryPropertyFlags(MemoryPropertyFlagBits::CORE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
in CreateReflectionPlaneGpuImageDesc()
200
desc.usageFlags =
depthImage
? ImageUsageFlags(ImageUsageFlagBits::CORE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
in CreateReflectionPlaneGpuImageDesc()
1007
uint32_t newWidth, uint32_t newHeight, uint baseMipCount, bool
depthImage
) {
in UpdatePlaneReflectionTargetResolution()
1010
: CreateReflectionPlaneGpuImageDesc(
depthImage
);
in UpdatePlaneReflectionTargetResolution()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_holder.h
397
RENDER_NS::RenderHandleReference
depthImage
;
member
H
A
D
scene_holder.cpp
714
camera->
depthImage
= renderContext_->GetDevice().GetGpuResourceManager().Create(
in RecreateOutputTexture()
731
if (camera->
depthImage
) {
in UpdateCameraRenderTarget()
732
cc->customDepthTarget = GetOrCreateEntityReference(em, *rhComponentManager_, camera->
depthImage
);
in UpdateCameraRenderTarget()
Completed in 10 milliseconds