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Help
Searched
refs:depthFormat
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
swapchain_gles.cpp
77
auto
depthFormat
= BASE_FORMAT_UNDEFINED;
in GetDepthFormat()
local
81
depthFormat
= BASE_FORMAT_D16_UNORM;
in GetDepthFormat()
83
depthFormat
= BASE_FORMAT_X8_D24_UNORM_PACK32;
in GetDepthFormat()
85
depthFormat
= BASE_FORMAT_D32_SFLOAT;
in GetDepthFormat()
90
depthFormat
= BASE_FORMAT_D24_UNORM_S8_UINT;
in GetDepthFormat()
92
depthFormat
= BASE_FORMAT_D24_UNORM_S8_UINT;
in GetDepthFormat()
95
depthFormat
= BASE_FORMAT_D24_UNORM_S8_UINT;
in GetDepthFormat()
98
return
depthFormat
;
in GetDepthFormat()
313
const auto
depthFormat
= GetDepthFormat(info.depth_size, info.stencil_size);
in SwapchainGLES()
local
314
plat_.depthPlatformData = GpuImageGLES::GetPlatformData(device_,
depthFormat
);
in SwapchainGLES()
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
swapchain_vk.cpp
392
const Format
depthFormat
= GetValidDepthFormat((const DeviceVk&)device_);
in SwapchainVk()
local
393
descDepthBuffer_ = GetDepthDesc(plat_.swapchainImages.width, plat_.swapchainImages.height,
depthFormat
);
in SwapchainVk()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_shadow_render_slot.h
56
BASE_NS::Format
depthFormat
{ BASE_NS::Format::BASE_FORMAT_D16_UNORM };
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