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Searched refs:defaultEndFrameStagingRng_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.h105 RenderHandleReference defaultEndFrameStagingRng_; member in final
H A Drenderer.cpp478 CreateDefaultRenderNodeGraphs(device_, renderNodeGraphMgr_, defaultStagingRng_, defaultEndFrameStagingRng_); in Renderer()
974 rngInputs.push_back(defaultEndFrameStagingRng_.GetHandle()); in FillRngInputs()

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