Searched refs:defaultCamera (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_impl.cpp | 390 } else if (auto defaultCamera = META_NS::GetValue(DefaultCamera())) { 391 defaultCamera->SetDefaultRenderTargetSize(width, height); 751 auto defaultCamera = META_ACCESS_PROPERTY(DefaultCamera)->GetValue(); in onSceneInitialized() local 752 if (!defaultCamera) { in onSceneInitialized() 753 defaultCamera = GetSelf<SCENE_NS::IScene>()->GetNode<SCENE_NS::ICamera>(cameraId); in onSceneInitialized() 754 META_ACCESS_PROPERTY(DefaultCamera)->SetValue(defaultCamera); in onSceneInitialized() 757 if (defaultCamera) { in onSceneInitialized() 758 ActivateCamera(defaultCamera); in onSceneInitialized()
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/foundation/multimedia/camera_framework/services/camera_service/src/ |
H A D | hcamera_service.cpp | 306 if (std::any_of(choosedCameras.begin(), choosedCameras.end(), [camera](const auto& defaultCamera) { in ChoosePhysicalCameras() 307 return camera->cameraId == defaultCamera->cameraId; in ChoosePhysicalCameras() 382 [camera](const auto& defaultCamera) { in ChooseDeFaultCameras() 384 defaultCamera->position == camera->position && in ChooseDeFaultCameras() 385 defaultCamera->connectionType == camera->connectionType && in ChooseDeFaultCameras() 386 defaultCamera->foldStatus == camera->foldStatus); in ChooseDeFaultCameras()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 1941 const GLTFResourceData& gltfResourceData, Entity& defaultCamera, uint32_t flags) in RecursivelyCreateComponents() 1966 if (!EntityUtil::IsValid(defaultCamera)) { in RecursivelyCreateComponents() 1967 defaultCamera = entity; in RecursivelyCreateComponents() 1990 ecs, data, *child, sceneEntities, sceneEntity, environmentEntity, gltfResourceData, defaultCamera, flags); in RecursivelyCreateComponents() 2337 Entity defaultCamera; 2362 ecs, data, *node, sceneEntities, sceneEntity, environment, gltfResourceData, defaultCamera, flags); 1939 RecursivelyCreateComponents(IEcs& ecs, GLTF2::Data const& data, GLTF2::Node const& node, unordered_map<size_t, Entity> const& sceneEntities, Entity sceneEntity, Entity environmentEntity, const GLTFResourceData& gltfResourceData, Entity& defaultCamera, uint32_t flags) RecursivelyCreateComponents() argument
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