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Searched refs:dataToBeCopied (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_frame_util.cpp147 const auto& dataToBeCopied = copyData.copyData[idx]; in ProcessFrameInputCopyData() local
148 const RenderHandleType type = dataToBeCopied.handle.GetHandleType(); in ProcessFrameInputCopyData()
151 copyDataRef = { {}, dataToBeCopied.frameIndex, dataToBeCopied.handle, dataToBeCopied.copyFlags, {} }; in ProcessFrameInputCopyData()
153 const bool byteBufferCopy = ((dataToBeCopied.copyFlags & IRenderFrameUtil::GPU_BUFFER_ONLY) == 0); in ProcessFrameInputCopyData()
156 const GpuBufferDesc desc = gpuResourceMgr.GetBufferDescriptor(dataToBeCopied.handle); in ProcessFrameInputCopyData()
170 dsStaging_->CopyBufferToBuffer(dataToBeCopied.handle, copyDataRef.bufferHandle, bc, in ProcessFrameInputCopyData()
173 const GpuImageDesc desc = gpuResourceMgr.GetImageDescriptor(dataToBeCopied.handle); in ProcessFrameInputCopyData()
174 const uint32_t bytesPerPixel = gpuResourceMgr.GetFormatProperties(dataToBeCopied in ProcessFrameInputCopyData()
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