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Searched
refs:dataToBeCopied
(Results
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H
A
D
render_frame_util.cpp
147
const auto&
dataToBeCopied
= copyData.copyData[idx];
in ProcessFrameInputCopyData()
local
148
const RenderHandleType type =
dataToBeCopied
.handle.GetHandleType();
in ProcessFrameInputCopyData()
151
copyDataRef = { {},
dataToBeCopied
.frameIndex,
dataToBeCopied
.handle,
dataToBeCopied
.copyFlags, {} };
in ProcessFrameInputCopyData()
153
const bool byteBufferCopy = ((
dataToBeCopied
.copyFlags & IRenderFrameUtil::GPU_BUFFER_ONLY) == 0);
in ProcessFrameInputCopyData()
156
const GpuBufferDesc desc = gpuResourceMgr.GetBufferDescriptor(
dataToBeCopied
.handle);
in ProcessFrameInputCopyData()
170
dsStaging_->CopyBufferToBuffer(
dataToBeCopied
.handle, copyDataRef.bufferHandle, bc,
in ProcessFrameInputCopyData()
173
const GpuImageDesc desc = gpuResourceMgr.GetImageDescriptor(
dataToBeCopied
.handle);
in ProcessFrameInputCopyData()
174
const uint32_t bytesPerPixel = gpuResourceMgr.GetFormatProperties(
dataToBeCopied
in ProcessFrameInputCopyData()
[all...]
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