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Searched
refs:dataLoader
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H
A
D
shader_loader.cpp
307
RenderHandleReference ShaderLoader::CreateComputeShader(const ShaderDataLoader&
dataLoader
, const bool forceReload)
in CreateComputeShader()
argument
310
const array_view<const ShaderDataLoader::ShaderVariant> shaderVariants =
dataLoader
.GetShaderVariants();
in CreateComputeShader()
326
const string_view uri =
dataLoader
.GetUri();
in CreateComputeShader()
327
const string_view baseShaderPath =
dataLoader
.GetBaseShader();
in CreateComputeShader()
328
const string_view baseCategory =
dataLoader
.GetBaseCategory();
in CreateComputeShader()
369
RenderHandleReference ShaderLoader::CreateGraphicsShader(const ShaderDataLoader&
dataLoader
, const bool forceReload)
in CreateGraphicsShader()
argument
372
const array_view<const ShaderDataLoader::ShaderVariant> shaderVariants =
dataLoader
.GetShaderVariants();
in CreateGraphicsShader()
391
const string_view uri =
dataLoader
.GetUri();
in CreateGraphicsShader()
398
const uint32_t catId = shaderMgr_.CreateCategoryId(
dataLoader
.GetBaseCategory());
in CreateGraphicsShader()
418
{
dataLoader
in CreateGraphicsShader()
439
CreateShader(const ShaderDataLoader&
dataLoader
, const bool forceReload)
CreateShader()
argument
[all...]
H
A
D
shader_loader.h
76
RenderHandleReference CreateComputeShader(const ShaderDataLoader&
dataLoader
, const bool forceReload);
77
RenderHandleReference CreateGraphicsShader(const ShaderDataLoader&
dataLoader
, const bool forceReload);
78
RenderHandleReference CreateShader(const ShaderDataLoader&
dataLoader
, const bool forceReload);
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