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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h307 RENDER_NS::RenderHandleReference customRng; member
H A Drender_system.cpp2555 renderProcessing_.sceneRngs.customRng = createNewRng(rngm, renderUtil_, renderScene);
2557 handle = renderProcessing_.sceneRngs.customRng;
2561 renderProcessing_.sceneRngs.customRng = {};

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