Home
last modified time | relevance | path

Searched refs:customInputImages (Results 1 - 9 of 9) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_bloom.cpp82 const RenderBloom::BloomInfo info { GetBindableImage(inputResources_.customInputImages[0]), in InitNode()
101 const RenderBloom::BloomInfo info { GetBindableImage(inputResources_.customInputImages[0]), in PreExecuteFrame()
H A Drender_node_compute_generic.cpp50 if (!ir.customInputImages.empty()) { in GetDispatchResources()
51 dr.image = ir.customInputImages[0].handle; in GetDispatchResources()
72 if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty()) { in InitNode()
H A Drender_node_single_post_process.cpp69 if (!ir.customInputImages.empty()) { in GetDispatchResources()
70 dr.image = ir.customInputImages[0].handle; in GetDispatchResources()
154 if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty()) { in InitNode()
561 for (uint32_t idx = 0; idx < static_cast<uint32_t>(jsonInputs_.resources.customInputImages.size()); ++idx) { in ParseRenderNodeInputs()
562 const auto& ref = jsonInputs_.resources.customInputImages[idx]; in ParseRenderNodeInputs()
593 if (jsonInputs_.inputIdx < inputResources_.customInputImages.size()) { in UpdateImageData()
594 builtInVariables_.input = inputResources_.customInputImages[jsonInputs_.inputIdx].handle; in UpdateImageData()
H A Drender_node_mip_chain_post_process.cpp104 if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty()) { in InitNode()
503 for (uint32_t idx = 0; idx < static_cast<uint32_t>(jsonInputs_.resources.customInputImages.size()); ++idx) { in ParseRenderNodeInputs()
504 const auto& ref = jsonInputs_.resources.customInputImages[idx]; in ParseRenderNodeInputs()
551 if (jsonInputs_.inputIdx < inputResources_.customInputImages.size()) { in UpdateImageData()
552 builtInVariables_.input = inputResources_.customInputImages[jsonInputs_.inputIdx].handle; in UpdateImageData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp154 if (!ir.customInputImages.empty()) { in GetDispatchResources()
155 dr.image = ir.customInputImages[0].handle; in GetDispatchResources()
198 if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty()) { in InitNode()
653 for (uint32_t idx = 0; idx < static_cast<uint32_t>(jsonInputs_.resources.customInputImages.size()); ++idx) { in ParseRenderNodeInputs()
654 const auto& ref = jsonInputs_.resources.customInputImages[idx]; in ParseRenderNodeInputs()
682 if (jsonInputs_.inputIdx < inputResources_.customInputImages.size()) { in UpdateImageData()
683 builtInVariables_.input = inputResources_.customInputImages[jsonInputs_.inputIdx].handle; in UpdateImageData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp1038 for (uint32_t idx = 0; idx < static_cast<uint32_t>(jsonInputs_.resources.customInputImages.size()); ++idx) { in ParseRenderNodeInputs()
1039 const auto& ref = jsonInputs_.resources.customInputImages[idx]; in ParseRenderNodeInputs()
1063 if (inputResources_.customInputImages.empty() || inputResources_.customOutputImages.empty()) { in UpdateImageData()
1067 images_.input.handle = inputResources_.customInputImages[0].handle; in UpdateImageData()
1069 if (jsonInputs_.depthIndex < inputResources_.customInputImages.size()) { in UpdateImageData()
1070 images_.depth.handle = inputResources_.customInputImages[jsonInputs_.depthIndex].handle; in UpdateImageData()
1072 if (jsonInputs_.velocityIndex < inputResources_.customInputImages.size()) { in UpdateImageData()
1073 images_.velocity.handle = inputResources_.customInputImages[jsonInputs_.velocityIndex].handle; in UpdateImageData()
1075 if (jsonInputs_.historyIndex < inputResources_.customInputImages.size()) { in UpdateImageData()
1076 images_.history.handle = inputResources_.customInputImages[jsonInputs in UpdateImageData()
[all...]
H A Drender_node_util.cpp140 setImageHandles(gpuResourceMgr, rngShareMgr, sams, resources.customInputImages, res.customInputImages); in SetupRenderNodeResourceHandles()
428 changeable = changeable || HasChangingResources(resources.customInputImages); in HasChangeableResources()
H A Drender_node_parser_util.cpp424 ParseArray<decltype(resources.customInputImages)::value_type>( in ParseResources()
425 *res, "customInputImages", resources.customInputImages, result); in ParseResources()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h260 BASE_NS::vector<RenderNodeResource> customInputImages; member
387 BASE_NS::vector<Resource> customInputImages; member

Completed in 10 milliseconds