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Searched refs:customInputBuffers (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_compute_generic.cpp47 if (!ir.customInputBuffers.empty()) { in GetDispatchResources()
48 dr.buffer = ir.customInputBuffers[0].handle; in GetDispatchResources()
72 if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty()) { in InitNode()
H A Drender_node_single_post_process.cpp66 if (!ir.customInputBuffers.empty()) { in GetDispatchResources()
67 dr.buffer = ir.customInputBuffers[0].handle; in GetDispatchResources()
154 if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty()) { in InitNode()
H A Drender_node_mip_chain_post_process.cpp104 if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty()) { in InitNode()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h255 BASE_NS::vector<RenderNodeResource> customInputBuffers; member
382 BASE_NS::vector<Resource> customInputBuffers; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp134 setHandles(gpuResourceMgr, rngShareMgr, RenderHandleType::GPU_BUFFER, resources.customInputBuffers, in SetupRenderNodeResourceHandles()
135 res.customInputBuffers); in SetupRenderNodeResourceHandles()
426 changeable = changeable || HasChangingResources(resources.customInputBuffers); in HasChangeableResources()
H A Drender_node_parser_util.cpp419 ParseArray<decltype(resources.customInputBuffers)::value_type>( in ParseResources()
420 *res, "customInputBuffers", resources.customInputBuffers, result); in ParseResources()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp151 if (!ir.customInputBuffers.empty()) { in GetDispatchResources()
152 dr.buffer = ir.customInputBuffers[0].handle; in GetDispatchResources()
198 if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty()) { in InitNode()

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