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Searched refs:customDepthTarget (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dcamera_component.h250 DEFINE_PROPERTY(CORE_NS::EntityReference, customDepthTarget, "Custom Depth Target", 0, )
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp363 if (checkCustomTargets && (cc.customColorTargets.size() > 0 || cc.customDepthTarget)) { in FillRenderCameraBaseFromCameraComponent()
369 RenderHandleReference customDepthTarget = renderHandleMgr.GetRenderHandleReference(cc.customDepthTarget); in FillRenderCameraBaseFromCameraComponent() local
373 renderCamera.depthTarget = move(customDepthTarget); in FillRenderCameraBaseFromCameraComponent()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp732 cc->customDepthTarget = GetOrCreateEntityReference(em, *rhComponentManager_, camera->depthImage); in UpdateCameraRenderTarget()

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