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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp365 RenderHandleReference customColorTarget; in FillRenderCameraBaseFromCameraComponent() local
367 customColorTarget = renderHandleMgr.GetRenderHandleReference(cc.customColorTargets[0]); in FillRenderCameraBaseFromCameraComponent()
370 if (customColorTarget.GetHandleType() != RenderHandleType::GPU_IMAGE) { in FillRenderCameraBaseFromCameraComponent()
374 renderCamera.colorTargets[0u] = move(customColorTarget); in FillRenderCameraBaseFromCameraComponent()

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